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Troll_Shroom
- Posts: 45
- Joined: Fri Jul 02, 2021 4:56 pm
Re: Game Development: Champignon Cave
Nice. Now I can make a more mushroomy mushroom forest.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Champignon Cave
Still waiting for someone to actually find one tho
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Champignon Cave

gotem


jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Champignon Cave

It's really just cave farming god bless
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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certace
- Posts: 21
- Joined: Wed Jan 29, 2020 3:21 am
Re: Game Development: Champignon Cave
that explains a lot of things.loftar wrote:Well, they weren't actually seasonal. They just didn't spawn at all.Audiosmurf wrote:So jorb, buddy, pal, are the new mushrooms seasonal intentionally or otherwise?
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Miss_Min
- Posts: 175
- Joined: Sun Mar 25, 2012 11:28 am
Re: Game Development: Champignon Cave
More mushrooms! Yay!
... Still no mushroom stockpile! Less yay.
In other mushroom-related pettiness, toads thrones, like acacia trees, do not identify themselves on examine/mouseover.
<3 <3 <3
... Still no mushroom stockpile! Less yay.
In other mushroom-related pettiness, toads thrones, like acacia trees, do not identify themselves on examine/mouseover.
<3 <3 <3
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ZantetsukenX
- Posts: 125
- Joined: Fri Mar 18, 2011 3:02 am
Re: Game Development: Champignon Cave
Can we get the farmer credo quests to be a little more leniant on animal related objectives. For instance instead of "Milk a Sheep" it could be "Milk an animal (Sheep/Cow/Goat)". And instead of "Slaughter a Pig" it could be "Slaughter a domestic animal" which would include foals and other animals? Those always seem to be deal breakers for anyone who isn't doing taming every animal available.
Also if you happen to be looking at farmer credo in general, can we please get trellis quests to be a bit more reasonable to? Feels bad every time a quest pops up that wants you to harvest 90 grapes, or plant 100 hemps. I'd wager that outside of a few insane people the vast majority of players abandon any trellis quest that is bigger than the number 30. And even that is a bit unreasonable for harvesting.
Also if you happen to be looking at farmer credo in general, can we please get trellis quests to be a bit more reasonable to? Feels bad every time a quest pops up that wants you to harvest 90 grapes, or plant 100 hemps. I'd wager that outside of a few insane people the vast majority of players abandon any trellis quest that is bigger than the number 30. And even that is a bit unreasonable for harvesting.
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Champignon Cave
I had this idea a few weeks back and even made a low effort post that was basically just the title "Lay [M]ulch" and I don't believe I even posted it, but I'm glad you implemented my idea! Thanksjorb wrote:
New Implementations
Added "Lay Woodchips",
Though I did want variable materials and additionally that any current mushroom could be planted and it would grow to surrounding tiles, you only read half the thought in my mind, how lazy of you
New mushrooms are A+ though
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Champignon Cave
Yeah, quantities required by farmer quests are unreasonable for a hermit. Like I had a quest to harvest 65 peppercorns. Bruh, where would I fit that many trellises in a hermitage? It'd take multiple in-game years to finish the credo if I didn't go around begging my neighbours to harvest their crops. It would be kinda bearable if I just wanted to get farmer credo, but the problem is like half of the good credos in the game are locked behind farmer.ZantetsukenX wrote:Can we get the farmer credo quests to be a little more leniant on animal related objectives. For instance instead of "Milk a Sheep" it could be "Milk an animal (Sheep/Cow/Goat)". And instead of "Slaughter a Pig" it could be "Slaughter a domestic animal" which would include foals and other animals? Those always seem to be deal breakers for anyone who isn't doing taming every animal available.
Also if you happen to be looking at farmer credo in general, can we please get trellis quests to be a bit more reasonable to? Feels bad every time a quest pops up that wants you to harvest 90 grapes, or plant 100 hemps. I'd wager that outside of a few insane people the vast majority of players abandon any trellis quest that is bigger than the number 30. And even that is a bit unreasonable for harvesting.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Champignon Cave
holy shit I'm gonna travel to my dock
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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