Game Development: Strange Crown

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Strange Crown

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Bat Crown", the Night Queen in Bat Dungeons now drops a crown, much like Ant Queens and Beaver Kings.
  • Added "Strange Crystal Glass", a glass, made from a "Strange Crystal", symbel item.
  • Added "Disgusting Tapeworm", curiosity, occasional drop when butchering small animals.
  • Added "Yesteryear's Elderberries". Elderberry Bushes now have a winter variant.
  • Added "Rabbit Frost", winter forageable, curiosity.
Key Fixes
-----------------------
  • Stuff carried overhead while over water will not be insta-deleted if you lose your session, but, rather, will only be so when the actual character logs out. Should imply a short grace time to log back in if you lose connection while carrying stuff over water, or such.
  • Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.
  • The building blueprint overlay present when placing constructions will not disappear until the building is actually placed. Hopefully allows you to move around and place the construction object with greater precision, and, specifically, fixes a bug by which it was impossible to fine tune the placement of Milestone extensions.
  • When you Right-Click to switch Realm Banners for your Realm, the confirmation flower menu will inform you of the Authority cost of doing so.
  • Made some changes to the terraforming logic as it relates to "Embankment Scaffold"s, allowing a ridge on one side to count as a scaffolding, hopefully allowing for the construction of ridges at 90° inner corner angles.
Small Fixes
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  • Food made from "Liberty Caps" will now inform you of the chance of getting "The Mind Liberated" from eating them.
  • You can now inspect Tar Pits to see how much they hold.
  • "Fairy Mushrooms" now have alchemical properties.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Apple Orchardist's Hat".
Store Description wrote:Image$9 Calmly do the seasons pass around it, but in this hillside orchard, the summer bloom reigns eternal.
All Gold & Silver subscribers have been awarded the "Apple Orchardist's Hat", free of charge.

In the Pipe
-----------------------
  • Thinking a fair bit about making winter a smoother experience.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Kearn
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Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Strange Crown

Post by Kearn »

jorb wrote: [*] Added "Strange Crystal Glass", a glass, made from a "Strange Crystal", symbel item.
excellent
Kiara
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Re: Game Development: Strange Crown

Post by Kiara »

Raaad
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jordancoles
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Re: Game Development: Strange Crown

Post by jordancoles »

Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.
Makes being a passenger pretty dangerous
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kirion
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Re: Game Development: Strange Crown

Post by kirion »

noice
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SnuggleSnail
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Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Strange Crown

Post by SnuggleSnail »

jorb wrote:
  • Stuff carried overhead while over water will not be insta-deleted if you lose your session, but, rather, will only be so when the actual character logs out. Should imply a short grace time to log back in if you lose connection while carrying stuff over water, or such.
Does this imply there's no way to ever drop stuff if you're blocked and carrying something while outlawed/aggroed?
jordancoles wrote:
Passengers on ships (Knarrs & Snekkjas) will now be dismounted if knocked out. Should allow you to evict unwanted free riders by knocking them out. Note that the captain will not be dismounted on KO.
Makes being a passenger pretty dangerous
tbh literally no change, anybody would bash their snekkja for a kill and knarrs and irrelevant
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buttepai
Posts: 4
Joined: Thu Mar 25, 2021 3:37 pm

Re: Game Development: Strange Crown

Post by buttepai »

Well, when there will already be a hat with kittens!
Necrisha
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Joined: Sat May 27, 2017 7:40 am

Re: Game Development: Strange Crown

Post by Necrisha »

Looks like some good stuff.
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Schattengaenger
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Re: Game Development: Strange Crown

Post by Schattengaenger »

Thank you very much for the cliff making feature upddate! It was sorely needed.
Also, nice hat!
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Schattengaenger
Posts: 290
Joined: Sat Dec 27, 2014 10:49 am

Re: Game Development: Strange Crown

Post by Schattengaenger »

jorb wrote:We've been developing, and here's what's new.

Key Fixes
-----------------------
  • The building blueprint overlay present when placing constructions will not disappear until the building is actually placed. Hopefully allows you to move around and place the construction object with greater precision, and, specifically, fixes a bug by which it was impossible to fine tune the placement of Milestone extensions.
I think I need someone to explain this in other words.

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