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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Lights in the Dark
Amazing additions. If only my platter of halloween preparations weren't so full already ^^'
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Lights in the Dark
Make winter longer, but add options to do things you were working on before winter.jorb wrote: Thinking a fair bit about making winter a smoother experience.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Lights in the Dark
why though? What is wrong with that?pbbllt wrote:Nice!
But still, please unfix blueprint movement and fix current cachalot tarsink pls.
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pbbllt
- Posts: 83
- Joined: Fri Feb 01, 2019 7:01 pm
Re: Game Development: Lights in the Dark
Moving with blueprint in hand was very convenient, especially for building milestone extensions in 1x1 tunnels in the mines. Now it's impossible, since it was "fixed" last patch.Schattengaenger wrote:why though? What is wrong with that?pbbllt wrote:Nice!
But still, please unfix blueprint movement and fix current cachalot tarsink pls.
EDIT:
Example:
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Last edited by pbbllt on Sun Oct 30, 2022 10:37 pm, edited 1 time in total.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Game Development: Lights in the Dark
Would be a lot spookier with some anti-aliasing.loftar wrote: Fairly spoopy, no?
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Lights in the Dark
OH real shit? No wonder this patch took a while, more engine changes are always fantastic. Thanks jorbnloftr 





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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Game Development: Lights in the Dark
Neat, seems perfect for fairy dust.
Now add player-made signatures on items, date of creations and other flavor text.
Now add player-made signatures on items, date of creations and other flavor text.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lights in the Dark
Bwahhaha. Literally me! I lol'd hard.ctopolon4 wrote:https://youtu.be/-SdGBMiUWsw?t=170
Will make a "Model 36".
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Lights in the Dark
That's true. I actually should get on that.Gensokyo wrote:Would be a lot spookier with some anti-aliasing.
"Object-oriented design is the roman numerals of computing." -- Rob Pike