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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Lights in the Dark
neat update tbh, not sure why refueling lights that act as nothing more than cosmetic is required tho, seems a little overkill. Still new lighting stuff looks ace
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Lights in the Dark
Is there a command to change the light limit amount? Ender hasn't updated the UI yet to control these settings.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Lights in the Dark
Very cool change with the lanterns
I was about to ask for this exact addition today when I was decorating the market with pumpkins. Made my day!
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Lights in the Dark
Longer burn time is nice, but a week is still not enough imo. I would love for an overall increase to duration of various light sources, even if they couldn't then be used to light things. It's a bit of a chore to have to re-light them all the time.Necrisha wrote:Yusss! the longer burn time is fantastic.jorb wrote:We've been developing, and here's what's new.
[*] Added "Spherical Parchment Lantern" and "Rectangular Parchment Lantern". Both are crafted from pigments, and the colors they shine in are determined by the pigment used. You can also put sketches on them, should you so desire. They cannot be used to light things, but burn for about an RL week without refuling.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Lights in the Dark
no milestone placing fix 1/10
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Lights in the Dark
People who care about it enough will likely make a bot for it. Cosmetics only shouldn't really need refueling/relighting just to look prettyAsgaroth22 wrote: Longer burn time is nice, but a week is still not enough imo. I would love for an overall increase to duration of various light sources, even if they couldn't then be used to light things. It's a bit of a chore to have to re-light them all the time.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Lights in the Dark
Yes, gl maxlights NUMBER to control the number of light sources (use 0 to use the default number), and :gl lighting simple or :gl lighting zoned to control the mode.Austinh15 wrote:Is there a command to change the light limit amount? Ender hasn't updated the UI yet to control these settings.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Lights in the Dark
Glad to hear I am not the only one trying their best to make the game festive for the occasion.Asgaroth22 wrote:Very cool change with the lanternsI was about to ask for this exact addition today when I was decorating the market with pumpkins. Made my day!

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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Game Development: Lights in the Dark
Awesome change. More accurately fixes the problem you were trying to fix, thanks for listening to the feedback.jorb wrote:Implemented the change to a change in last week's patch mentioned here. The helmsman of a ship can now Right-Click a knocked out passenger and "Maroon" them, evicting them from the ship. This action can only be performed in shallow water. Passengers are no longer auto dismounted when knocked out.
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Lights in the Dark
Please add the lanterns to the website preview of items that can be customized with art!
Will make creating art for it much easier!
Will make creating art for it much easier!