There's a long chain of wooden roadsigns that runs past our claim. It seems to be bidirectional. When we upgraded to village, several of the roadsigns were on land within the village claim. We didn't want to create problems for people, so we enabled trespassing for all, and made sure the roadsigns were outside our new outer palisade.
This did not work as intended, and we got complaints from neighbours who used it.
As far as I can tell, someone following the chain can go around the palisade corner when going north west, but not when going south east - pathfinding doesn't work, perhaps because the last milestone before the corner is right next to the palisade. It does work if we have the (visitors') gates open, but routes through the gates.
I have no idea how it works if someone tries to teleport from end to end, in either direction.
And all this was tested with a village member. I'd have to create an alt to find out what it looks like to a non-member.
It looks to me like moving that ONE roadsign that's right next to the pali might fix everything. But of course they can't be moved.
Alternatively, if I could take one roadsign out (i.e. destroy it), and replace it with one, or perhaps two....
But I don't know if this can be made to work. Or precisely how to do it.
This wiki page is unclear: https://ringofbrodgar.com/wiki/Milestone This one just refers me to the other one: https://ringofbrodgar.com/wiki/Wooden_Roadsign Or maybe I'm dense; I've never built a chain of roadsigns - just a single-hop, one-direction pair.
So, could someone please provide simple instructions, for a relatively inexperienced player, who hopes their hearthling at least has enough strength to destroy the misplaced roadsign.
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: How Do I Fix a Chain of Wooden Roadsigns
Destroy one of the roadsigns.
Right click an adjacent roadsign and select "extend".
Build one or more new roadsigns.
Right click the last one you built and select "connect", then right click the old roadsign on the other side.
Right click an adjacent roadsign and select "extend".
Build one or more new roadsigns.
Right click the last one you built and select "connect", then right click the old roadsign on the other side.
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xyzzy57
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- Joined: Thu Aug 19, 2021 9:41 pm
Re: How Do I Fix a Chain of Wooden Roadsigns
When I try to destroy the signpost, I get "that trail is owned by someone."
Does this mean that the only way to fix it involves criminal acts, or finding who owns it, and getting them to grant permission?
Does this mean that the only way to fix it involves criminal acts, or finding who owns it, and getting them to grant permission?
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Tammer
- Posts: 284
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Re: How Do I Fix a Chain of Wooden Roadsigns
Yes, that's right. Or just wait and they'll do it themselves probably.xyzzy57 wrote:When I try to destroy the signpost, I get "that trail is owned by someone."
Does this mean that the only way to fix it involves criminal acts, or finding who owns it, and getting them to grant permission?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
This came up in Discord, sorry for necro
Trail = wooden "signpost" or stone "milestone."
Trails have large posts at either or both of the ends (unless trail was built from one that was later destroyed.)
When large post is covered by claim, the same claim applies to all the small posts as well.
This presumably causes some wonkiness (or very least, confusion) when those small posts are covered by another claim and its owner tries to break the small ones. This action is considered a crime against the claim covering the big post, requiring crime skills unlocked, Criminal Acts on. This action makes you Red-handed/Outlaw for a period of time and leaves a Scent.
I think I've read reports that even with the above taken into account and willingness to commit a crime, someone was still unable to break small posts. In this case my only advice left is to check if you have an active Visitor buff.
Trails have large posts at either or both of the ends (unless trail was built from one that was later destroyed.)
When large post is covered by claim, the same claim applies to all the small posts as well.
This presumably causes some wonkiness (or very least, confusion) when those small posts are covered by another claim and its owner tries to break the small ones. This action is considered a crime against the claim covering the big post, requiring crime skills unlocked, Criminal Acts on. This action makes you Red-handed/Outlaw for a period of time and leaves a Scent.
I think I've read reports that even with the above taken into account and willingness to commit a crime, someone was still unable to break small posts. In this case my only advice left is to check if you have an active Visitor buff.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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bumfrog
- Under curfew
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- Joined: Wed Mar 24, 2021 12:47 am
Re: How Do I Fix a Chain of Wooden Roadsigns
Okay, but why IS wordle so popular?
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Mira23
- Posts: 2
- Joined: Sat Mar 25, 2023 3:37 am
Re: How Do I Fix a Chain of Wooden Roadsigns
Waiting will probably take a long time, still try to fix it squardleTammer wrote:Yes, that's right. Or just wait and they'll do it themselves probably.xyzzy57 wrote:When I try to destroy the signpost, I get "that trail is owned by someone."
Does this mean that the only way to fix it involves criminal acts, or finding who owns it, and getting them to grant permission?