Game Development: Hat Placement

Announcements about major changes in Haven & Hearth.
User avatar
Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Game Development: Hat Placement

Post by Sollar »

Onward my trusty steed. Git that carrot! (I remember I had this item in wow vanilla - https://www.wowhead.com/classic/item=11 ... on-a-stick)
Image

When slaughtering first hit is important so the animal does not suffer
Image
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: Game Development: Hat Placement

Post by axus »

It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Hat Placement

Post by loftar »

axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement
In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
ctopolon4
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Game Development: Hat Placement

Post by ctopolon4 »

jorb wrote: all cheese stages are stable until you replace the trays in rack
here is a reason to loot all abandoned places nearby... there should be gouda or not? 999 MBC better than 999 gouda.... nice fix
User avatar
The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Hat Placement

Post by The_Blode »

HATS ON PCLAIMS PLEASE
WANT MY GOAT SKULL FREN TO WEAR A SOMBRERO
thanks in advance, much love
User avatar
kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: Hat Placement

Post by kirion »

Hat on Ancestral Shrine please. Our ancestors needn't be fabulousless.

EDIT: Hat on stockpiles? lol
EDIT2: HAT ON BEEHIVES
Agrik
Posts: 269
Joined: Wed Jan 27, 2016 4:41 pm

Re: Game Development: Hat Placement

Post by Agrik »

jorb wrote:Image
...
Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now.
For some reason, when I saw the picture, I expected to find hats on some of the prominently placed boulders. Found none, was disappointed.
ItsFunToLose
Posts: 264
Joined: Thu Jan 20, 2011 10:18 pm

Re: Game Development: Hat Placement

Post by ItsFunToLose »

odd question and this probably belongs in bug reports, but did anything happen to anyone else's alcohol they were fermenting when this patch went live?

I had two demijohns of mead must(edit: +one 39L demijohn of grapejuice!) that had not fermented into alcohol yet. And when I logged on today, they were both vinegar. I either fell into a coma for 10 days, time travelled, or something went wrong on the server side. I am so confused right now.

tldr: anyone have problems with alcohol accelerating straight to vinegar during the patch?
I like to air dribble.
User avatar
SovietUnion
Posts: 266
Joined: Mon Mar 12, 2012 4:42 am
Location: Brno, Czech Republic

Re: Game Development: Hat Placement

Post by SovietUnion »

ItsFunToLose wrote:anyone have problems with alcohol?
I'm guessing most people have
Notable characters: Cpt. Danko, Kng. Danko

LS of MorningWood (as of W7)
North Star market owner (W11)
King of North Star Kingdom & Market (W12)
LS of MorningWood (W13), quit early cause reasons
Open village of North Star (W14)

"Not really. But meh.. who needs proper communication anyways"
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: Game Development: Hat Placement

Post by axus »

loftar wrote:
axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement
In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.
Placing roads did seem easier today, didn't dismount my horse like normal. There's a difference between placing stockpiles and placing buildings, it's the stockpiles I'm havin trouble with. Since I want to dump everything into a new stockpile, I'll use shift. Let's see if I adjust to it in a week, right now I'm having to replace stockpiles to prevent them from blocking each other.

Return to “Announcements”