
When slaughtering first hit is important so the animal does not suffer



In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement
here is a reason to loot all abandoned places nearby... there should be gouda or not? 999 MBC better than 999 gouda.... nice fixjorb wrote: all cheese stages are stable until you replace the trays in rack
For some reason, when I saw the picture, I expected to find hats on some of the prominently placed boulders. Found none, was disappointed.jorb wrote:
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Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now.
I'm guessing most people haveItsFunToLose wrote:anyone have problems with alcohol?
Placing roads did seem easier today, didn't dismount my horse like normal. There's a difference between placing stockpiles and placing buildings, it's the stockpiles I'm havin trouble with. Since I want to dump everything into a new stockpile, I'll use shift. Let's see if I adjust to it in a week, right now I'm having to replace stockpiles to prevent them from blocking each other.loftar wrote:In theory I agree with you, but I also think the ability to Ctrl-walk while placing is worth more.axus wrote:It used to be "hold Ctrl-key for fine placement" right? I liked that better than using Shift for everything. I do a lot of grid-aligned placement where I don't want the fine placement