It means he can say "next Tuesday" instead of "next Sunday"Nightdawg wrote:Still wondering what the point of mentioning this was, if patches are once again no longer weekly lmaojorb wrote: [*] Looking to shift the standard patch-day to Tuesdays. Pushing a patch here this week to space it out a little.
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Hat Placement
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Hat Placement
I'm afraidWowGain wrote:It means he can say "next Tuesday" instead of "next Sunday"Nightdawg wrote:Still wondering what the point of mentioning this was, if patches are once again no longer weekly lmaojorb wrote: [*] Looking to shift the standard patch-day to Tuesdays. Pushing a patch here this week to space it out a little.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Hat Placement
Unfortunately
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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Game Development: Hat Placement
Why not just use a different mouse mod for moving while plobs exist instead of co-opting one that's already in use? Road placement is a huge edge-case. In the majority of cases, having to release CTRL to place things is a hassle, which means this is going to be another thing that half the client devs remove and/or move to other keys, causing a headache for everyone.jorb wrote:
- Pushed a change to building placement outlined here. Hoping this covers all our use cases and is reasonably nice for everyone.
- Building placement blueprints last until the construction sign is placed, rather than disappear when you click to place it.
- Holding Shift while placing a building blueprint allows you to finely place (move it around in small steps), and finely rotate (rotate in small rotation steps), the building.
- Holding Ctrl allows you to rotate the building, and walk with LMB.
pls I'm being asked to change this and I don't want to maintain random shit like this, let's use ALT or something
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Hat Placement
I just say make the keys bindable lol. Seems like the best course of action. Make whatever Loftar thinks is right to be the default, but let us rebind 'Fine placement', 'rotation', and 'shuffle/move' (idk wtf you'd call this, no other game I've played has a dedicated walk while holding something button)





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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Hat Placement
Best laid plans of mice and men, and all that. Still the plan, but we missed the target this week. Will patch tonight.Nightdawg wrote:Still wondering what the point of mentioning this was, if patches are once again no longer weekly lmao
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Hat Placement
It's a christmas miraclejorb wrote:Best laid plans of mice and men, and all that. Still the plan, but we missed the target this week. Will patch tonight.Nightdawg wrote:Still wondering what the point of mentioning this was, if patches are once again no longer weekly lmao





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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Hat Placement


Please pretty please some of these need some love.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Hat Placement
Just want to point out that this is an amazing ideaAudiosmurf wrote:Just make fine placement the default, and you have to hold a button to snap to grid
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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lordgrunt
- Posts: 451
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Hat Placement
Nearly a year passed and baby goats still can't wear hats.