Nice. Very nice.jorb wrote:Cave Bulbs now glow, much like in Legacy. Also works when planted.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Planting Roster
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Planting Roster
ah fair, though i dont mind both options and i'd be down to autistically make 999999 yarrow or whatever bullshit ingredients for food for just some effort so i never have to farm yarrow againVigilance wrote: but if they dont take the gardener credo bonus yield they have to yield an absolutely ungodly amount of goods to make them even remotely worth considering? or they literally only exist as a means for non-gardeners to propagate yarrow, sounds kinda like some ppl i know could use them
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WorldCast
- Posts: 9
- Joined: Sat Jun 05, 2021 8:26 am
Re: Game Development: Planting Roster
"Stones now influence the final quality when constructing "Steel Crucible"s. The rule that they did not felt arbitrary."
Dang, I just made a steel crucible a few hours ago. Oh well, awesome update regardless!
Dang, I just made a steel crucible a few hours ago. Oh well, awesome update regardless!
Hello, World!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Planting Roster
OCO confirmedjorb wrote:[*] You can now walk over Mound Beds, and they do not block your movement.[/list]
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Planting Roster
Tip-toeing through the tulip fields, this hat went, never to return again.

I really fuckin like this one.
If anyone is confused, I'm trying to generate images based off of the new hat description every patch using DALL-E2. I keep forgetting to do it so I'm catching up





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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Planting Roster
The blueberry market will never recover
won't somebody think of the sprucecaps
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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antiqueclock
- Posts: 11
- Joined: Sat Feb 02, 2019 9:29 am
Re: Game Development: Planting Roster
Cattle roaster is not opening. Is it just me?
from Japan
Discord:antique_clock
Discord:antique_clock
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Planting Roster
Awesome update, herbs in the mound bed thing is A+
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Planting Roster
I assume "Harvest Liberty Caps" -quest will be added next week to give people heads up to plant some in their quest area, so they don't suddenly wake up to "Harvest 30 Liberty Caps" -quest?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Planting Roster
Someone else might perhaps confirm, but it's not me, at least. Default client?antiqueclock wrote:Cattle roaster is not opening. Is it just me?
"Object-oriented design is the roman numerals of computing." -- Rob Pike

