Murder at Middleburg

Forum for discussing in game politics, village relations and matters of justice.
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guterpop
Posts: 48
Joined: Sun Mar 12, 2017 4:11 am

Murder at Middleburg

Post by guterpop »

Rude raiders have attacked and destroyed the peaceful town of Middleburg today! murdering 2 of our poor citizens and robbing others, these raiders remain unknown but if anyone has information about why our village was destroyed please let us know.
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Sevenless
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Location: Canada

Re: Murder at Middleburg

Post by Sevenless »

guterpop wrote:why our village was destroyed please let us know.


If they didn't do the multi day siege to attack you, likely you were attacked due to being an easy target with a security flaw.
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guterpop
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Re: Murder at Middleburg

Post by guterpop »

Ironicly they didnt steal anything but our sword we got from a market a while ago, and idk how they got in ngl seems like they broke the wall but there was no scents that we could see and we saw every other scent there was around.
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Sephiron
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Joined: Mon Nov 22, 2010 2:13 am

Re: Murder at Middleburg

Post by Sephiron »

guterpop wrote:Ironicly they didnt steal anything but our sword we got from a market a while ago, and idk how they got in ngl seems like they broke the wall but there was no scents that we could see and we saw every other scent there was around.

Probably too late, but your detection is definitely too low to see their scents. If they broke it that easily, you didn't have a palisade, you probably had a fence. I mean think about it, if someone wanted to kill you, a fence won't keep them out. Sure they're committing a crime, but they don't care lol. A palisade or a brick wall will keep them out
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overtyped
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Joined: Tue Sep 28, 2010 2:09 am
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Re: Murder at Middleburg

Post by overtyped »

Bob Dole can tell you one thing for sure, this act was absolutely definitely NOT committed by Bob Dole, and any scents pointing to Bob Doles sanctum are fabrications. However, Bob Dole hopes you find the fiend who is responsible.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

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