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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Planting Roster
The numbers don't decide! 
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Planting Roster

Man, I sure wish these were actually useful. Instead of taking like 1.5x the time to grow while also having a high chance of giving exactly what you put into it. (The first test I did showed 7/12 beds gave a yield of 1). Gardening should change from the lines of garden pots we have, to a more sustainable, and worth a damn system. Garden pots should be used to scale up your herbs, and these beds should be used to make large harvests. Other mechanics such as pruning, watering, and fertilizing could be interesting mechanics to increase the yield of your mound bed. There is so much that could be done with this system other than just simply making it a (by this point) way worse garden pot.
Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Planting Roster
At least it makes a sound. Water sounds like nothing when boating.Austinh15 wrote:
Man, I sure wish these were actually useful. Instead of taking like 1.5x the time to grow while also having a high chance of giving exactly what you put into it. (The first test I did showed 7/12 beds gave a yield of 1). Gardening should change from the lines of garden pots we have, to a more sustainable, and worth a damn system. Garden pots should be used to scale up your herbs, and these beds should be used to make large harvests. Other mechanics such as pruning, watering, and fertilizing could be interesting mechanics to increase the yield of your mound bed. There is so much that could be done with this system other than just simply making it a (by this point) way worse garden pot.
Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.
I like to air dribble.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Planting Roster
why did this take 8+ years?jorb wrote:
- Cave Bulbs now glow, much like in Legacy. Also works when planted.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Planting Roster
They literally just updated the lighting engine, da fuq u mean? Was it possible before then?Oddity wrote:why did this take 8+ years?jorb wrote:
- Cave Bulbs now glow, much like in Legacy. Also works when planted.





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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Planting Roster
Pretty sure they just allowed for more lights to be on screen at the same timeSephiron wrote:They literally just updated the lighting engine, da fuq u mean? Was it possible before then?Oddity wrote:why did this take 8+ years?jorb wrote:
- Cave Bulbs now glow, much like in Legacy. Also works when planted.
The number used to be really low, like 5 or something
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Planting Roster
Because lighting is kind of expensive if you do it for the whole scene. We just recently upd00ted the engine to support area local lights, allowing more, smaller lights on screen.Oddity wrote:why did this take 8+ years?jorb wrote:
- Cave Bulbs now glow, much like in Legacy. Also works when planted.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Planting Roster
Ok, now add mirrorsjorb wrote:Because lighting is kind of expensive if you do it for the whole scene. We just recently upd00ted the engine to support area local lights, allowing more, smaller lights on screen.Oddity wrote:why did this take 8+ years?jorb wrote:
- Cave Bulbs now glow, much like in Legacy. Also works when planted.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Planting Roster
Your pain must be unbearable. Jorb, please, do not make this wretch suffer another cruel update of not patching exactly what he wants.Austinh15 wrote:Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Planting Roster
springyb wrote:Your pain must be unbearable. Jorb, please, do not make this wretch suffer another cruel update of not patching exactly what he wants.Austinh15 wrote:Edit: Also it's been TWO PATCHES since I brought up that mulch sounds like pavement when you walk on it. PLEASE fix this.
You underestimate how petty and whiny I can be about some arbitrary bug that doesn't affect gameplay at all.
Jorb understands what gameplay mechanics need attention. He understands my lack of a frontal lobe. <3