Behind my sarcasm is veiled pain.Austinh15 wrote:He understands my lack of a frontal lobe. <3
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Planting Roster
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Planting Roster
Several questions:
1) If I plant in a mound bed, will it count for gardener credo quest to "plant ...."?
2) If I harvest from a mound bed, will it count for gardener credo to "harvest ..."?
3) How many herbs can be planted in a single mound bed?
4) HOW do I plant in a mound bed? (Using a clover with the mound bed didn't work for me)?
5) Does a hearthling have to have personally built a mound bed to gain the ability to plant in one? (A village mate built the only one we have so far.)
Thanks in advance for any enlightenment. We currently have more meh-quality mulch and straw than decent clay/mulch and kiln space, so I'd love to be able satisfy gardener credo without using the scarcer resources.
1) If I plant in a mound bed, will it count for gardener credo quest to "plant ...."?
2) If I harvest from a mound bed, will it count for gardener credo to "harvest ..."?
3) How many herbs can be planted in a single mound bed?
4) HOW do I plant in a mound bed? (Using a clover with the mound bed didn't work for me)?
5) Does a hearthling have to have personally built a mound bed to gain the ability to plant in one? (A village mate built the only one we have so far.)
Thanks in advance for any enlightenment. We currently have more meh-quality mulch and straw than decent clay/mulch and kiln space, so I'd love to be able satisfy gardener credo without using the scarcer resources.
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Planting Roster
Answers:xyzzy57 wrote:Several questions:
1) If I plant in a mound bed, will it count for gardener credo quest to "plant ...."?
2) If I harvest from a mound bed, will it count for gardener credo to "harvest ..."?
3) How many herbs can be planted in a single mound bed?
4) HOW do I plant in a mound bed? (Using a clover with the mound bed didn't work for me)?
5) Does a hearthling have to have personally built a mound bed to gain the ability to plant in one? (A village mate built the only one we have so far.)
Thanks in advance for any enlightenment. We currently have more meh-quality mulch and straw than decent clay/mulch and kiln space, so I'd love to be able satisfy gardener credo without using the scarcer resources.
4) In the original post "you must water the bed before planting in it". An error message would be nice, but now I know.
3) Only one.
1) Yes.
5) No.
I may not know the answer to #2 for a long time.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Planting Roster
Had hoped to patch tonight, but not quite there yet. Later this week! :kisses&hugs:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Planting Roster
Unfortunately, I am afraid
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Planting Roster
The tender love and care you're putting into the walking on wood chips sound effects is an inspiration to us all Jorbo. Very proud to be a part of this community. <3jorb wrote:Had hoped to patch tonight, but not quite there yet. Later this week! :kisses&hugs:
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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Planting Roster
I can't believe we're finally getting object controlled objects 





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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Planting Roster
I'm afraid
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Planting Roster
Will aim for...noindyfikator wrote:Unfortunately, I am afraid
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Planting Roster
Is it possible to make the branded tag dynamically update in the roster? Like how it works when you slaughter an animal - it automatically unchecks it from the roster and marks it as dead. Right now I have to relog to update the branded icons
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”