No walls run lets go

Forum for discussing in game politics, village relations and matters of justice.
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jackjoke
Posts: 53
Joined: Sat Dec 03, 2011 5:10 am

No walls run lets go

Post by jackjoke »

I'ma build the best and biggest the most greatest place you'll ever see without walls.
I need to show my dominance this world, my insane levels of botting with walls has basically made this world a weird one for me.
I don't even play!

So now Ill start my new adventure into making haven and hearth into an RTS all the while of trying to make a village without walls and my bots making a kingdom of greatness.
Lets see where this goes!
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: No walls run lets go

Post by Nightdawg »

Sounds fun
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rfxDarth
Posts: 101
Joined: Tue Mar 09, 2010 4:13 pm

Re: No walls run lets go

Post by rfxDarth »

jackjoke wrote:I'ma build the best and biggest the most greatest place you'll ever see without walls.
I need to show my dominance this world, my insane levels of botting with walls has basically made this world a weird one for me.
I don't even play!

So now Ill start my new adventure into making haven and hearth into an RTS all the while of trying to make a village without walls and my bots making a kingdom of greatness.
Lets see where this goes!


How are you going to manage livestock? Even if you don't count fences/trellis/etc as walls, developing a pathfinding algorithm for animal pen sounds like a literal nightmare to me.
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Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: No walls run lets go

Post by Sevenless »

rfxDarth wrote:
jackjoke wrote:I'ma build the best and biggest the most greatest place you'll ever see without walls.
I need to show my dominance this world, my insane levels of botting with walls has basically made this world a weird one for me.
I don't even play!

So now Ill start my new adventure into making haven and hearth into an RTS all the while of trying to make a village without walls and my bots making a kingdom of greatness.
Lets see where this goes!


How are you going to manage livestock? Even if you don't count fences/trellis/etc as walls, developing a pathfinding algorithm for animal pen sounds like a literal nightmare to me.


Difference between people and bots is that bots are patient. So long as you don't let the pen overfill, your bot can take 10 minutes to reach a single cow due to pathing interruptions without really worrying about it. That's still 144 cows milked a day.
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jackjoke
Posts: 53
Joined: Sat Dec 03, 2011 5:10 am

Re: No walls run lets go

Post by jackjoke »

rfxDarth wrote:How are you going to manage livestock? Even if you don't count fences/trellis/etc as walls, developing a pathfinding algorithm for animal pen sounds like a literal nightmare to me.


It's kind of silly! I starting my adventure (the walled adventure) a while ago, where I had to log true hit boxs (or pixel perfection as jorb calls it) around everything. Animals were a blast to figure out. Shoo does a great deal, and lining the full pen with doors, LOL.

For a no walls system I think I'll just tie all the animals (for production) to trees, and hide breeding animals inside dens (is that cheating?).

I plan to spread out the the bases and farms randomly so that I wont have to many thefts, stolen goods or animals killed.
I wish to test out if tents might be ideal for hiding animals or other things inside but that might attract fighters, pretty much dens will be the most ideal hiding spots.

As for other small items, I can use banking bots to store pretty much my hole main town in (currently working out the system for this)., some might say this is cheating and still protecting my stuff!

My original purpose to play this game now a days was to recreate starcraft in haven and hearth! but the UI is proving to be difficult for that dream, still doing it, but I need to expand beyond walls to make the dream come true.
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The_Blode
Posts: 594
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: No walls run lets go

Post by The_Blode »

jackjoke wrote:My original purpose to play this game now a days was to recreate starcraft in haven and hearth!


I want to see this, post a screenshot or something to give me an idea of what you're going for
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guterpop
Posts: 48
Joined: Sun Mar 12, 2017 4:11 am

Re: No walls run lets go

Post by guterpop »

I wonder what your screen looks like with that many bots.
fishbro001
Posts: 53
Joined: Mon Oct 07, 2013 1:38 pm

Re: No walls run lets go

Post by fishbro001 »

I think a better use for bots is to make them pave entire continent with random le epic meme xd stuff
Giewonciak
Posts: 57
Joined: Fri Sep 11, 2015 12:14 pm

Re: No walls run lets go

Post by Giewonciak »

How is it going ?
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_Scipio
Posts: 304
Joined: Sat Aug 29, 2015 3:22 am
Location: Interrogating your villagers.

Re: No walls run lets go

Post by _Scipio »

Giewonciak wrote:How is it going ?


Someone stole all his stuff
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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