Game Development: Fluid Incline

Announcements about major changes in Haven & Hearth.
bondowondo
Posts: 20
Joined: Tue Aug 30, 2022 7:36 pm

Re: Game Development: Fluid Incline

Post by bondowondo »

Sephiron wrote:Bruh quit playing then. Mound beds are useful for some people. Yes, greenhouses need work but if they release new functionality for greenhouses are you just going to complain about that? Once again I'll reiterate, you are just upset because the update isn't specifically tailored to you or your wishes. Fixing the about page is not a game update.
stop dick riding. trying to pretend the issues i stated aint issues and that mound beds arent a complete waste of effort when they already had something that nobody uses in the game they could have rolled this into to make that existing item actually usefull.
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SnuggleSnail
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Re: Game Development: Fluid Incline

Post by SnuggleSnail »

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IMO, this seems like a good patch.

That said, I'm pretty sure almost everybody agrees hafen's systems are often needlessly complicated & that the joy of discovery is usually not joyful at all. Not sure the gardening aspect of mound beds is the best example of that... The snow aspect of mound beds seems like a pretty good example of that
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Sephiron
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Joined: Mon Nov 22, 2010 2:13 am

Re: Game Development: Fluid Incline

Post by Sephiron »

bondowondo wrote:
Sephiron wrote:Bruh quit playing then. Mound beds are useful for some people. Yes, greenhouses need work but if they release new functionality for greenhouses are you just going to complain about that? Once again I'll reiterate, you are just upset because the update isn't specifically tailored to you or your wishes. Fixing the about page is not a game update.
stop dick riding. trying to pretend the issues i stated aint issues and that mound beds arent a complete waste of effort when they already had something that nobody uses in the game they could have rolled this into to make that existing item actually usefull.
Dick riding who? Myself? I genuinely think your opinion is stupid, and so should you

Edit: is this son of wolf
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WowGain
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Re: Game Development: Fluid Incline

Post by WowGain »

ctopolon4 wrote:wahhh you guys know how to play the game better than me stop reminding me about it >:(
yea shut yer trap schewtpid
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ctopolon4
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Re: Game Development: Fluid Incline

Post by ctopolon4 »

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stya
Posts: 1037
Joined: Wed May 21, 2014 3:13 pm

Re: Game Development: Fluid Incline

Post by stya »

widelec_szatana wrote:Candleberries exist, its not that hard to get them if you have big swamps nearby. I remember early world it took us like 2-3 days of irregural(no botting) visits to swamps to get a 100.
Also you can farm wild beehives for honeycombs.

wax "scarcity" is not really an issue, unless ur an absolute shitter
^this also this world had the least pressure on wax compared to previous worlds, when you could go down several levels the first week, especially bigger groups looking for silver and gold to rush a kingdom.
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The_Blode
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Re: Game Development: Fluid Incline

Post by The_Blode »

These boys are definitely hard at work letting me place a hat upon my personal claim, right?
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Fluid Incline

Post by Robertzon »

no new patch anymore?
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Fluid Incline

Post by DDDsDD999 »

Robertzon wrote:no new patch anymore?
Game perfect, no patch needed.
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Nightdawg
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Re: Game Development: Fluid Incline

Post by Nightdawg »

I'm afraid unfortunately will aim
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"

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