crashing every few minutes while running around outside my base. tree related. possibly due to christmas shit?
not sure if coincidence or not, but tends to happen while im holding alt queuing paths.
haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:635)
at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:667)
at haven.res.lib.flare.AnimFlare.autotick(flare.cjava:170)
at haven.render.TickList.lambda$tick$0(TickList.java:135)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
at java.util.concurrent.CountedCompleter.exec(Unknown Source)
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)