Game Development: Summer Mound

Announcements about major changes in Haven & Hearth.
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Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Summer Mound

Post by Nightdawg »

SnuggleSnail wrote:
Nightdawg wrote:But yes, if rolling stat caps are added, pvp will be balanced. I promise :lol:
*laughs in metal spiraling 100 man village*
*laughs in allying 4 other factions*
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Putting this here in case original drowns

Post by vatas »

viewtopic.php?f=42&t=74090&sid=d25b63cc ... 3c#p916182

Seems that "summer aura" can not radiate across a map grid border.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

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