i wonder why we still have this hunger problem/system
because there have been such good ideas with only positive feedback!
viewtopic.php?f=48&t=72059
viewtopic.php?f=48&t=68865
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Pocket Bundle
Their inability to predict how people will interact with these systems/what will be fun probably makes it very hard for them to differentiate good from bad suggestions, to be fair
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Pocket Bundle
Are we back to sunday as patch day?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Pocket Bundle
The patch day will remain as Tuesday, or Sunday, or Wednesday... except sometimes it will be on a Mondaynoindyfikator wrote:Are we back to sunday as patch day?
Understand?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Pocket Bundle
Recently it's like monthly path rather than weekly, with that progress soon patches will be yearly
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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Game Development: Pocket Bundle
Pockets were unnecessary and derailing.
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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Pocket Bundle

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Giewonciak
- Posts: 57
- Joined: Fri Sep 11, 2015 12:14 pm

