Merchant's Pack
Size 2x3
7R
4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Rose Gold Nugget Meteoric Iron Nugget
1x Rope Troll hair
Edit post pockets: Make it a pocket only gild-able.
"...it extends inventory space by 2 vertical rows, and 1 horizontal row."
Edit: Meteor/Troll may have been a stretch.
-
r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Item Idea: Merchant's Pack
Last edited by r0ck4ev3r on Thu Dec 14, 2023 8:28 am, edited 2 times in total.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
-
Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Item Idea: Merchant's Pack
This is dumb because factions don't need more space to carry things, and they are the only ones with reliable access to meteor or trolls.r0ck4ev3r wrote:Merchant's Pack
Size 2x3
7R
4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Meteoric Iron Nugget
1x Troll hair
"...it extends inventory space by 2 vertical rows, and 1 horizontal row."
If there are any new additions to carrying capacity beyond the new pockets it should be way more accessible because the only people in this game who are actively foraging, fishing and doing activities that would have a measurable benefit from this are sprucecaps and hermits.
Stop trying to gift things to factions.
-
vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Item Idea: Merchant's Pack
Average player would benefit much more from simply adding stuff like berry and mushroom bundles?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Item Idea: Merchant's Pack
Good point.vatas wrote:Average player would benefit much more from simply adding stuff like berry and mushroom bundles?
Honestly tho even some of the bundles are a bit out of touch when you think about who they should be benefiting and who would be using them.
For example, bug bundle should just be replaced with a bug net or a lidded basket with a much larger capacity.
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Item Idea: Merchant's Pack
My idea is a "pack" that lets you attach certain liftables like barrels to your back and move unimpeded.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
-
Kyrex
- Posts: 42
- Joined: Wed Jan 04, 2023 2:26 pm
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Item Idea: Merchant's Pack
good idea. I want 2 fight with random shit strapped to my back.Audiosmurf wrote:My idea is a "pack" that lets you attach certain liftables like barrels to your back and move unimpeded.
see homo sexuality trending,. do not do that.
-
KaiserKek
- Posts: 37
- Joined: Sun Mar 01, 2020 11:51 am
- Location: Balkans
Re: Item Idea: Merchant's Pack
...that is able to hold snails. PLEASE JORB, THERE ARE SO MANY OF THEM AND I HAVE TO GET THEM ALL!!!Zentetsuken wrote:For example, bug bundle should just be replaced with a bug net or a lidded basket with a much larger capacity.
I love this setting.
-
Gacrux
- Posts: 120
- Joined: Tue Jan 11, 2011 5:17 am
Re: Item Idea: Merchant's Pack
r0ck4ev3r wrote:Merchant's Pack
Size 2x3
7R
4x Hardened Leather
2x Golden Thread
2x Silk Cloth
1x Meteoric Iron Nugget
1x Troll hair
"...it extends inventory space by 2 vertical rows, and 1 horizontal row."
Remove the meteoric iron req most normies will never obtain it. Just make it steel.
-
animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Item Idea: Merchant's Pack
I would be happy with traveler sacks you don't have to hold in your hand. Give them shoulder straps so you can use tools without having to empty sack and put it in inventory.




