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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Keeping new players from quiting after kill

"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
Re: Keeping new players from quiting after kill
voiddancer wrote:maniacs "it's her own fault, the skirt is too short". "HE DO NOT BUILD A FENCE". As they say, if you didn't want me to come in, why did you leave the bathroom window ajar?
A little bit reminiscent of "Prisoner's dilemma", but a little.
[vidya]https://i.imgur.com/IMzi9pn.mp4[/vidya]
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bumfrog
- Under curfew
- Posts: 429
- Joined: Wed Mar 24, 2021 12:47 am
Re: Keeping new players from quiting after kill
voiddancer wrote:This is NOT civilizations. This is sandbox, where you can not win.No one can win, but all can loose. You make you choose, how you play - as just sandbox player, or as asshole True-HardCore-PvP-SnailLick-WhateverYouWant-Player with a lot of sadism inside your soul. I mean, when you find hermit, you made your choice. And if it "i can kill and i will" - your are sadist, just because hermit made no threat to you. I realized a long time ago that this game is not for me. I prefer games without sadism. Without people who love other people's pain and so on. From time to time I come to this forum just to see where things are going and to read the excuses of the maniacs "it's her own fault, the skirt is too short". "HE DO NOT BUILD A FENCE". As they say, if you didn't want me to come in, why did you leave the bathroom window ajar?
A little bit reminiscent of "Prisoner's dilemma", but a little.
voiddancer wrote:Haha, are you offended? Don't cry, you won't have anything to piss with. Just go and kill another one squirell or whatever you prefered.
Types like you don't even have the courage to admit that they enjoy other people's misery, of course you will go out of your way to pretend "that's not who we are, that's the game. But the truth is that every murder of a defenseless hermit is your own personal choice, often without even any material gain.
a beautiful juxtaposition. These two posts should be in the Louvre.
Perhaps sociopathy is the only reasonable response to sociopathy, but then, perhaps the only constructive response is not to respond at all. And yet… maybe voiddancer has learned that, and it is the transient nature of posting, the fact that I am posting now hours after the last voiddancer post, which completes the piece.
The Third Post, the one he didn’t make; that is the greatest of all.
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Keeping new players from quiting after kill
DDDsDD999 wrote:
Nice try moron, maybe learn to spell next time?
please be patient, snail is an aboriginal and their english education in the tribe isn't what it used to be.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Keeping new players from quiting after kill
I used to think haven was keeping sane people away with its grind and pvp faggotry but lately I've changed my mind. It's actually keeping the insane contained. Kinda like Rorschach prison stint. Carry on.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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stya3
- Posts: 3
- Joined: Wed Aug 06, 2014 7:21 pm
Re: Keeping new players from quiting after kill
I think players shouldn't be allowed to quit after a death, unless they cry about it on the forums. To fix this, we need a button "create a moot thread" directly on the death screen.
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Keeping new players from quiting after kill
very based tbh, i'd love that
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badula
- Posts: 11
- Joined: Sun Nov 22, 2020 2:24 pm
Re: Keeping new players from quiting after kill
i hate pvp
only thing you will gain is " hate"
i'm a farmer and explorer
every new players or "in difficult players" in my territory, will be helped
only thing you will gain is " hate"
i'm a farmer and explorer
every new players or "in difficult players" in my territory, will be helped
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Keeping new players from quiting after kill
i love pvp
only thing you will gain is "love"
i'm an eater and introverted
every old players or "out of easy players" in your territory, will be harmed
only thing you will gain is "love"
i'm an eater and introverted
every old players or "out of easy players" in your territory, will be harmed
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Keeping new players from quiting after kill
i am disinterested in pvp
only thing you will gain is "impartiality"
i'm an smith and plant picker
every midgame or "I've been grinding doing nothing" in your territory, will be ignored
only thing you will gain is "impartiality"
i'm an smith and plant picker
every midgame or "I've been grinding doing nothing" in your territory, will be ignored
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."








