Can we know what do you mean by a lot?jorb wrote: [*] Apologies for the radio silence. A lot going on. Will do better, but patches may be intermittent for a while. We work as much as always.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Game Development: Stack of Stacks
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Giewonciak
- Posts: 57
- Joined: Fri Sep 11, 2015 12:14 pm
Re: Game Development: Stack of Stacks
Ok so what about bundles now ? Cuz i have all my meat in bundles and if it disapears i will cut my hearthlings veins
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Stack of Stacks
That would still be a regression compared to yesterday morning, just less of one.ksetrad wrote:Perhaps the solution would be the following mechanics for the belt:
Single click on the belt - opens the window. Hover without click - works as it is now.
I want the *small* UI element where I could right click on the belt, or drag items to or from my hands or my belt slot. I want it always present on screen, as it was yesterday (Ender's for sure, and *probably* also the official client). And I want right click to open the belt, just as right click opens chests, cupboards, boxes, etc., and just as it did yesterday morning.
Retraining my fingers to do the same old thing some new way is the thing I *hate* most about software updates; unless the new thing is massively better, changing a UI is IMO always a downgrade.
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
Re: Game Development: Stack of Stacks
Yey, update!
Thank you
EDIT:
I really like the new UI for stacks, so clean and nice rounding
Thank you
EDIT:
I really like the new UI for stacks, so clean and nice rounding
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B)
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Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Game Development: Stack of Stacks
xyzzy57 wrote: I want the *small* UI element where I could right click on the belt, or drag items to or from my hands or my belt slot. I want it always present on screen, as it was yesterday (Ender's for sure, and *probably* also the official client). And I want right click to open the belt, just as right click opens chests, cupboards, boxes, etc., and just as it did yesterday morning.
That's still a thing tho, when the hover inventory pops up, grab the border and undock it and it does stay open after relog.ThorleifCleaver wrote: Wow. I fired up the default client and this is, in fact, the way it works now. This is just plain idiotic. Why in the world would anyone want to be forced to open and keep open the equipment screen, just to access the belt through mouseover? That actively makes interfacing with the game worse, nigh unplayable. Consider reverting that aspect, if not most of this.
When Jorb stated in the pre patch:
I thought it was pretty obvious.Jorb wrote:You can drag sub-inventories to detach them as traditional inventory windows.
I personally would like those sub-inventories to have a slight delay to the pop up to prevent:
Toggle on auto stacks and being able to scroll stuff into inventories (stacked ores into smelters) would be nice._Scipio wrote:Consider adding a toggle for the item inventory preview functionality. Currently it can prevent you from clicking on your intended item when the preview for the inventory pops up. For example a coin purse in the toolbelt.
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https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Stack of Stacks
These two are the big notes that need to be hit, I think. I'd also appreciate the ability to create stockpiles from stacks if possible, though just grabbing an item from within a stack to start a stockpile is admittedly not a huge ask, it does feel fiddly to me.Redell wrote:Toggle on auto stacks and being able to scroll stuff into inventories (stacked ores into smelters) would be nice.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: Game Development: Stack of Stacks
I did figure this out. I just don't like it. It's a tedious solution, when a right-click is just far simpler.Redell wrote: That's still a thing tho, when the hover inventory pops up, grab the border and undock it and it does stay open after relog.
When Jorb stated in the pre patch:I thought it was pretty obvious.Jorb wrote:You can drag sub-inventories to detach them as traditional inventory windows.
As Audiosmurf says, though, the inability to dump stacks into stockpiles without having to fiddle with sub-windows needs to be addressed. I'd prefer to just turn off stacks and/or autostacks entirely on my end, which would solve the interface problems cleanly, but if for some reason that can't happen, the stockpile issue needs to be fixed.
Also, why can't stacks be dissolved with a simple shift-right click? I have VASTLY more call to go through all items in a stack than to pull a single, random item. The shift-right click and shift-ctrl-right click functions should be reversed.
Finally, why ctrl instead of alt? I really don't get that. Maybe I'm missing something. My left ring and index naturally fall on shift and alt with just a minor dip from the home keys. Hitting shift and ctrl is awkward and unpleasant.
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Stack of Stacks
Ender's drink button (which doesn't work anymore) was so much better than this "drink on your hotkey belt" bullshit...
ᴱᴰᴵᵀ: ᴱⁿᵈᵉʳ'ˢ ʰᵒᵗᵏᵉʸ ᵃᶜᵗᵘᵃˡˡʸ ᵈᵒᵉˢ ᵃᵖᵖᵉᵃʳ ᵗᵒ ʷᵒʳᵏ, ᶦᵗ ʲᵘˢᵗ ᵈᵒᵉˢⁿ'ᵗ ʰᵃᵛᵉ ᵃᶜᶜᵉˢˢ ᵗᵒ ʸᵒᵘʳ ᵇᵉˡᵗ ᵃⁿʸᵐᵒʳᵉ ⁽ᵇᶦᵍ ᶜʳʸ⁾
ᴱᴰᴵᵀ: ᴱⁿᵈᵉʳ'ˢ ʰᵒᵗᵏᵉʸ ᵃᶜᵗᵘᵃˡˡʸ ᵈᵒᵉˢ ᵃᵖᵖᵉᵃʳ ᵗᵒ ʷᵒʳᵏ, ᶦᵗ ʲᵘˢᵗ ᵈᵒᵉˢⁿ'ᵗ ʰᵃᵛᵉ ᵃᶜᶜᵉˢˢ ᵗᵒ ʸᵒᵘʳ ᵇᵉˡᵗ ᵃⁿʸᵐᵒʳᵉ ⁽ᵇᶦᵍ ᶜʳʸ⁾
Last edited by dagrimreefah on Wed Mar 08, 2023 9:46 pm, edited 1 time in total.
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: Game Development: Stack of Stacks
Seems to still work for me.dagrimreefah wrote:Ender's drink button (which doesn't work anymore) was so much better than this "drink on your hotkey belt" bullshit...
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dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: Game Development: Stack of Stacks
indeed, it just can't access the belt. I spoke too soonThorleifCleaver wrote:Seems to still work for me.dagrimreefah wrote:Ender's drink button (which doesn't work anymore) was so much better than this "drink on your hotkey belt" bullshit...