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Greybeard187
- Posts: 2
- Joined: Sat Mar 18, 2023 8:53 pm
Changing the terrain
I was wondering, if I do something like plant a mass amount of grass in a random place, if it will qualify as and eventually spawn grassland foragables naturally? Sort of new to H&H, and since they mentioned the goal is to allow players to make permanent impacts on the world, that perhaps this is possible.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Changing the terrain
Yes, if you plant grass, it will count as a grassland biome.
It also does not matter if the terrain is claimed, it will still spawn forageables.
Keep in mind that in order to spawn forageables, you need to load the tiles in after they have been unloaded. It takes around 17 minutes for tiles to be unloaded after a player has seen them and nobody else kept them loaded.
It also does not matter if the terrain is claimed, it will still spawn forageables.
Keep in mind that in order to spawn forageables, you need to load the tiles in after they have been unloaded. It takes around 17 minutes for tiles to be unloaded after a player has seen them and nobody else kept them loaded.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Greybeard187
- Posts: 2
- Joined: Sat Mar 18, 2023 8:53 pm
Re: Changing the terrain
Thank you. does this work with other things? if i plant enough trees do i get forest terrain, etc
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Changing the terrain
Planting trees in an existing forest terrain = that specific forest terrain spreads. No forest terrain? Forest terrain called "wald" spreads.Greybeard187 wrote:Thank you. does this work with other things? if i plant enough trees do i get forest terrain, etc
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
Re: Changing the terrain
How about natural spreading from initial tree? Does it replace grass biomes? How far can it spread? it takes insane amount of trees to spawn a proper wald patch, I wander if there are ways to optimize things.
Bronies for life /)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Changing the terrain
Trees planted on grassland tile possibly do not spread Wald.SiO2 wrote:How about natural spreading from initial tree? Does it replace grass biomes? How far can it spread? it takes insane amount of trees to spawn a proper wald patch, I wander if there are ways to optimize things.
w11 I remember planting Mulberry Trees on freshly terraformed Dirt and got one or two Wald conversions almost immediately, or within the hour or two that it took for another batch of saplings to sprout on Herbalist's Table.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
Re: Changing the terrain
On red plains they do in this world. However I am not sure if natural (no forced by growing tree) spread of wald can overcome red plains.vatas wrote: Trees planted on grassland tile possibly do not spread Wald.
Bronies for life /)