DonVelD wrote:just make siege 24h again
Imagine if DOTA had the problem where new players don't know that you're supposed to last hit creeps to get gold, so devs respond by repeatedly lowering gold from last hits and increasing passive gold. New players probably still get behind and don't learn lasthitting. Only difference its that people who actually do lasthit, feel much less rewarded for it.
In actuality they added lasthit/deny counter right next to KDA counter to signify it's importance, there is audiovisual feedback of gold coins spilling out of creep when you do lasthit (granted this was already thing in vanilla WC3.)
The point I'm trying to make that the first paragraph is the same game design philosophy that Jorbtar has applied to siege in general. Second paragraph doesn't have as simple analogy in Haven. Probably the most dev-time efficient way would be to just heavily plagiarize "Basic Claim Safety" and put it under the effectively abandoned "Help!" -menu.