Game Development: Realm of Toads

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Realm of Toads

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
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  • Giant Toads may now appear, enthroned on boulders, lording over a kingdom of flowers. They may also disappear!
Key Fixes
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  • Fixed a bug by which it was possible to maintain perpetual challenges against realms by walling off War flags. War Flags are now gradually lowered over time whenever they fail to trace a path to their challenged Thingwall, disappearing if their flag is lowered entirely. Flags now graphically begin midway up the pole to compensate, but this implies no change to the actual timers involved.
  • Realms which lose their final province will have their coronation stone destroyed some time, approximately eight RL hours, or one ingame day, thereafter.
  • Realms founded in the capital province of another realm now abide by the normal rules of Realm challenge windows, and may no longer challenge for control of the province during every challenge window.
Small Fixes
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  • Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand.
  • Tree Seeds now stack 4 units high.
  • Redrew various icons under the "Furniture" build menu in higher resolution.
  • Male and Female "Silk Moth"s no longer stack together, which should prevent eggs from ending up in silkmoth stacks. Existing such stacks are unaffected.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Blades of Grass".
Store Description wrote:Image$9 Born of a warm breeze, and scattering scents of summer wherever it goes.
All Gold subscribers have been awarded the "Blades of Grass", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Oddity
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Re: Game Development: Realm of Toads

Post by Oddity »

based 3rd update of the year
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Gigapower
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Re: Game Development: Realm of Toads

Post by Gigapower »

forg
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NomadKahn
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Re: Game Development: Realm of Toads

Post by NomadKahn »

tode
MrBunzy
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Re: Game Development: Realm of Toads

Post by MrBunzy »

jorb wrote: [*] Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand.
Seems like a pretty substantial nerf to soap clay, and by extension most aspects of industry spiraling. Maybe wait till a world reset before pushing this change? Gonna set progress back by a bit and whoever has the best kiln as of this patch will be at a significant advantage in the quality race.
(once and futue king btw)
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SnuggleSnail
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Re: Game Development: Realm of Toads

Post by SnuggleSnail »

realms bad and developing for them is a waste of time
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r0ck4ev3r
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Re: Game Development: Realm of Toads

Post by r0ck4ev3r »

Amazing fix! Walling off flags was way too cheesy.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
Noon575
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Re: Game Development: Realm of Toads

Post by Noon575 »

Other Stackable items...

Troll Mushrooms, Tabacco leaves

= : )
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Oddity
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Re: Game Development: Realm of Toads

Post by Oddity »

MrBunzy wrote:
jorb wrote: [*] Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand.
Seems like a pretty substantial nerf to soap clay, and by extension most aspects of industry spiraling. Maybe wait till a world reset before pushing this change? Gonna set progress back by a bit and whoever has the best kiln as of this patch will be at a significant advantage in the quality race.
is grinding firebrands actually the main way people get quality ash?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: Game Development: Realm of Toads

Post by MrBunzy »

Oddity wrote: is grinding firebrands actually the main way people get quality ash?
Sadly yes. It's prohibitively monotonous without a script for it, but none of the other ash methods come close. Removing it is a good update, but not mid-world imo.
(once and futue king btw)

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