Game Development: Lupine Labyrinth

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Lupine Labyrinth

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Wolf's Lair"s, a minor Dungeon type much like "Foxhole"s!
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Threeflower Cap".
Store Description wrote:Image$9 Three are all good things, faith, hope, and love, and the flowers upon this field of blue.
All Gold & Silver subscribers have been awarded the "Threeflower Cap", free of charge.

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Audiosmurf
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Re: Game Development: Lupine Labyrinth

Post by Audiosmurf »

LUPINS
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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r0ck4ev3r
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Re: Game Development: Lupine Labyrinth

Post by r0ck4ev3r »

Absolutely amazing!
"Don't just have an idea- have all of them." ~ Niv-Mizzet
Jackwolf
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Re: Game Development: Lupine Labyrinth

Post by Jackwolf »

Hoooowwwwlling at the moooon
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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kirion
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Re: Game Development: Lupine Labyrinth

Post by kirion »

Woof out of 10
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strpk0
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Re: Game Development: Lupine Labyrinth

Post by strpk0 »

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Granger wrote:Fuck off, please go grow yourself some decency.
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Clemins
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Re: Game Development: Lupine Labyrinth

Post by Clemins »

ImageImage
ImageImageImageImage
Dev's stance on pvp in Haven:
viewtopic.php?f=40&t=44710
gravesmerch
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Re: Game Development: Lupine Labyrinth

Post by gravesmerch »

hermit KO dungeon gg
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Lalaxx
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Re: Game Development: Lupine Labyrinth

Post by Lalaxx »

found 10 packs of wolves no dungeon yet. like 40 grids of mountain passed. What's with spawn chance balance? Why 1 foxhole per grid and wolf lair so rare
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loftar
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Re: Game Development: Lupine Labyrinth

Post by loftar »

Lalaxx wrote:Why 1 foxhole per grid and wolf lair so rare
In all likelihood, it's not that foxholes have a higher spawnrate, but just that they've had a longer time to spawn. Dungeons are generated in the background, so a new type that is added can take a bit of time to "reach equilibrium". Wolf lairs do also spawn on other terrains than foxholes, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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