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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Lupine Labyrinth
did you add the wolf hole icon?
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Lupine Labyrinth
Fixed one now. Thanks!Nightdawg wrote:did you add the wolf hole icon?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Game Development: Lupine Labyrinth
Nice, be cool to see one that opens on to a big lake with anglers 
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Lupine Labyrinth

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Fille
- Posts: 33
- Joined: Wed Feb 26, 2020 9:41 am
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Lupine Labyrinth
Well, now you've got to add in the Bear Den.






mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Game Development: Lupine Labyrinth
That be a big help towards solving the bone issue._Scipio wrote:Well, now you've got to add in the Bear Den.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Lupine Labyrinth
Seems like the natural progression for this one, yeah_Scipio wrote:Well, now you've got to add in the Bear Den.
Mole burrows/caverns eventually
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Lupine Labyrinth
The “dungeons” are boring. In all the time since they have been implemented I have never once even thought about or attempted completing them of my own volition and with other players I went along maybe once or twice.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Lupine Labyrinth
and I'm the complete reverse. My group normally attempts dungeons non-stop as a semi pseudo end gameKaios wrote:The “dungeons” are boring. In all the time since they have been implemented I have never once even thought about or attempted completing them of my own volition and with other players I went along maybe once or twice.
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