Ah okay, awesome! Nice job gentlemenloftar wrote:No, the same effect as for when a tile is mined out. It's mostly just intended as a way to make people aware that mine supports are damaged by mining operations, since I suspect a lot of their collapses are just caused by simple ignorance of the mechanic.Clemins wrote:You mean the same exact sound that plays when a cave in actually occurs? My God man the PTSD from hearing this while mining for so many years going to take so SO long to undo.
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Clemins
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Re: Game Development: Loose Velvet
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JTB
- Posts: 41
- Joined: Fri Mar 06, 2020 2:10 pm
Re: Game Development: Loose Velvet
I do agree to Mr Nightdawg, this patch brings a lot of comfort that we wanted. Special big thanks for worms and slimes.
As fearless in death as he was in life
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
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Re: Game Development: Loose Velvet
Would you consider enabling quest generation hearth magic underground?
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Pills
- Posts: 667
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Re: Game Development: Loose Velvet
Solid update tbh, nice work
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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DonVelD
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- Location: @ your fenced base W/ a boar
Re: Game Development: Loose Velvet
extremely based patch, listen to us more!
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: Loose Velvet
As someone who love to mine every world... great patch, thanks
I would really like if something was done so that trolls don't just appear out of thin air when you mine out a tile, like you did with the Loose Rocks. That's about my only current friction with mining.
I would really like if something was done so that trolls don't just appear out of thin air when you mine out a tile, like you did with the Loose Rocks. That's about my only current friction with mining.
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ZoddAlmighty
- Posts: 96
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Re: Game Development: Loose Velvet
This is a crazy good update honestly.
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jock
- Posts: 733
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Re: Game Development: Loose Velvet
Solid changes. qol good.
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pagsiu
- Posts: 352
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Re: Game Development: Loose Velvet
Really good patch guys, well done. I'd add "interrupt mining operation if mining under a support that has less than 25% health" to the list.
Marking forum read since World 2.
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displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Game Development: Loose Velvet
So you removed area mining blockage from boulders and instead you implement a new type of spawn that does the exact same thing?
I mean the patch itself seems great but why giving QoL and taking it away next couple of patches again. Or do I miss something?
I mean the patch itself seems great but why giving QoL and taking it away next couple of patches again. Or do I miss something?







