Game Development: World 14

Announcements about major changes in Haven & Hearth.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: World 14

Post by DDDsDD999 »

kabuto202 wrote:the game would probably far more enjoyable with Valheim/Conan/Rust style private servers.
True, farmvillers would love that.
Even those who prefer to group PvP more would probably have a lot more fun, on smaller sized maps, with designated siege times, with higher resource yields. So they can spend more time actively fighting other groups who enjoy PvP rather than rolling some rando sprucecap hermit who made the mistake of plopping a leanto within 10 map tiles of them.
Not true, haven's pvp system is pretty boring, it's only the results that people care about.
Image
Image
Image
Image
Image
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 14

Post by kabuto202 »

I'm not going to speak for other people, but I just in the last page there were two people who are known for pvp stuff either implying or directly lamenting the infrequency of actual pvp, which is fairly consistent with what I recall of this discourse over the last few years so I think it's a bit disingenuous to claim it's untrue.
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: World 14

Post by SnuggleSnail »

It doesn't matter so much that it's rare, as long as it's impactful. Not saying it should be as brutal as possible, but the worst thing that could POSSIBLY happen RN is getting @ed on discord with 12 joy emojis.

Image
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
ZoddAlmighty
Posts: 96
Joined: Sat Dec 05, 2020 6:46 pm

Re: Game Development: World 14

Post by ZoddAlmighty »

lewislauren210 wrote:Hi
World 14 is a fantastic game, no doubt about it. But I have to admit, the lack of a multiplayer mode is a bit disappointing. I would love to team up with friends and explore the vast world together. It would add a whole new layer of excitement and social interaction. Maybe the developers could consider adding multiplayer functionality in future updates.
Even this bot knows whats up.
User avatar
trinh
Posts: 197
Joined: Sun Feb 26, 2012 11:34 am
Location: Wroclaw [Poland]

Re: Game Development: World 14

Post by trinh »

Eh... running out of blood to spill?
Farmville fraction representant.
User avatar
vatas
Posts: 5250
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: World 14

Post by vatas »

Likely PvP experience in Haven for a new player:

You go to the martial arts gym as complete novice. They instantly throw you into MMA cage fight against reigning champion. You complain that you were beaten bloody, you are told "why did you come to a martial arts gym if you didn't want to get hit at all?"

That is, if the player is even aware that this game has PvP on it.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
kabuto202
Posts: 125
Joined: Sat Mar 05, 2011 10:19 pm

Re: Game Development: World 14

Post by kabuto202 »

vatas wrote:Likely PvP experience in Haven for a new player:

You go to the martial arts gym as complete novice. They instantly throw you into MMA cage fight against reigning champion. You complain that you were beaten bloody, you are told "why did you come to a martial arts gym if you didn't want to get hit at all?"

That is, if the player is even aware that this game has PvP on it.
This seems pretty spot on.

It reminds me of the whole thing in early FGC arcades a new player would sit down at a cabinet to try and play some arcade mode to get a feeling for the game, when all of a sudden they hear 'A NEW CHALLENGER HAS APPEARED!'. Look over at the other side of arcade cabinet and see some fedora wearing basement dweeling monstrosity which spends its entire existence at the arcade spreading cheeto dust on the controls that then proceeds to 2-0 perfect them and just drops a "get good scrub" before launching into what can only be described as a hybrid asthmatic wheeze and porcine laughter.

But I wouldn't dare accuse any prominent members of the HnH community of supporting the current state of PvP just so they can have some clueless newbies to push around so they can feel a momentary feeling of control in a life so otherwise cruelly handicapped.
fulma
Posts: 75
Joined: Sat Feb 03, 2018 7:37 pm

Re: Game Development: World 14

Post by fulma »

vatas wrote:Likely PvP experience in Haven for a new player:

You go to the martial arts gym as complete novice. They instantly throw you into MMA cage fight against reigning champion. You complain that you were beaten bloody, you are told "why did you come to a martial arts gym if you didn't want to get hit at all?"
Looking at how the game development goes i'm actually surprised there's no "kill heartling on sight" button after you get to a certain threshold of stats...
User avatar
Nightdawg
Posts: 2632
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: World 14

Post by Nightdawg »

fulma wrote:
vatas wrote:Likely PvP experience in Haven for a new player:

You go to the martial arts gym as complete novice. They instantly throw you into MMA cage fight against reigning champion. You complain that you were beaten bloody, you are told "why did you come to a martial arts gym if you didn't want to get hit at all?"
Looking at how the game development goes i'm actually surprised there's no "kill heartling on sight" button after you get to a certain threshold of stats...

Because even with 2.000.000 strength and a quality 250.000 steel battleaxe, a weapon that is as large as a hearthling, you are not able to kill a hearthling that has 10 constitution.
Oh but if you swim you die btw.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Game Development: World 14

Post by wonder-ass »

opinions on what would make this game good vary to such an extreme that i dont think jorb could ever satisfy more than 20% of the player base with any change.
see homo sexuality trending,. do not do that.

Return to “Announcements”