Prelude: World 15

Announcements about major changes in Haven & Hearth.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Prelude: World 15

Post by DDDsDD999 »

You guys forgot to mention you locked steel past the heavy earth only levels, because only the sweatiest mouth-breathers could be bothered to make steel gear with that trash.
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xyzzy57
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Re: Prelude: World 15

Post by xyzzy57 »

One common use for siege equipment, among the notably less powerful, is to get into clearly abandoned claims before the palisade completely decays. Purpose: scavenging things that would be junk to high level characters, but invaluable to relative newbs. Sometimes you can even get pre-tamed animals that way, though they'll be frightful quality due to starvation.

I'm kind of sorry to see this possibility effectively removed, except perhaps in provinces where no one much is left active. (I'm presuming that anyone with a claim they value in the province is likely to defend its thingwall, at least from the kind of low level character who finds this kind of scavenging valuable.)

Of course there will still be some scavenging, but everything will be farther decayed before the first natural hole in the palisade.

Any thoughts about preserving scavenging? I.e. I'd really like to still be able to apply siege equipment in locations with only drained-away claims.

Ditto when the claim in question is one's own, for those of us prone to locking themselves out of their claim. (No, I don't know how people manage to do that, but I've had neighbours do this to themselves.)
terrais
Posts: 28
Joined: Mon Feb 13, 2017 3:20 am
Location: Canada, Edmonton

Re: Prelude: World 15

Post by terrais »

Thank you.

:}
W4- Hermit with a buddy
W5- Hermit
W7- LS Of Saviors
W8- LS Of Saviors
W9- LS Of Saviors
W10- LS Of Saviors
W11- LS Of Saviors
W12- LS Of Saviors
W13- What?
W14- Saviors 4 lyfe.
W15- Saviors LS
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Prelude: World 15

Post by VDZ »

xyzzy57 wrote:One common use for siege equipment, among the notably less powerful, is to get into clearly abandoned claims before the palisade completely decays. Purpose: scavenging things that would be junk to high level characters, but invaluable to relative newbs. Sometimes you can even get pre-tamed animals that way, though they'll be frightful quality due to starvation.

I'm kind of sorry to see this possibility effectively removed, except perhaps in provinces where no one much is left active. (I'm presuming that anyone with a claim they value in the province is likely to defend its thingwall, at least from the kind of low level character who finds this kind of scavenging valuable.)

Of course there will still be some scavenging, but everything will be farther decayed before the first natural hole in the palisade.

Any thoughts about preserving scavenging? I.e. I'd really like to still be able to apply siege equipment in locations with only drained-away claims.

Ditto when the claim in question is one's own, for those of us prone to locking themselves out of their claim. (No, I don't know how people manage to do that, but I've had neighbours do this to themselves.)
I would assume the Wrecking Ball is excluded from the Thing Peace requirement? Good thing for the devs to verify, but it would be silly if you had to break the Thing Peace to overhaul your own palisade. (Also not 100% sure if Wrecking Ball works on inactive claims, I never tried that.)
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Austinh15
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Re: Prelude: World 15

Post by Austinh15 »

https://youtu.be/zSbfn7WRN2Y?si=Qh85ohUroXNhzbs_ Oppidia W14 Tour and Memories. Thanks for the fun times this world guys! Looking forward to W15 Jorbo and Lofty. Looking forward to messing around with these new changes and getting my shit wrecked. :)
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yym331
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Re: Prelude: World 15

Post by yym331 »

Austinh15 wrote:https://youtu.be/zSbfn7WRN2Y?si=Qh85ohUroXNhzbs_ Oppidia W14 Tour and Memories. Thanks for the fun times this world guys! Looking forward to W15 Jorbo and Lofty. Looking forward to messing around with these new changes and getting my shit wrecked. :)
Watching videos like this serves as an archive, and when you revisit them after ten years, they gain even more depth. ;)
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
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wonder-ass
Posts: 2359
Joined: Thu Aug 01, 2013 7:02 am

Re: Prelude: World 15

Post by wonder-ass »

SnuggleSnail wrote:I literally couldn't care less about a cupboard going from 64>81 slots for $1.2USD/cupboard, because it's expensive enough for such a little gain I'd never do it - and it's gonna be rly funny to be dropping gold on the ground to fill my knarr up with some richboi's cupboards.

That said, I personally found casually crafting/organizing my village a lot more fun when I had stacks of 20-40 cupboards on a tile. Adding tabs to containers/inventories would be a better road to follow than the whole stacks thing you guys are doing from an interface perspective, especially since it could also add game-play by making it a resource intensive end game persuit.

+ it's nice to walk around your village and feel invested seeing all the expensive things you've collected.
https://youtu.be/i7fh0smIRo8 how i miss u cup stacking
also i cant wait to steal big boi containers from people that sketch it
see homo sexuality trending,. do not do that.
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vatas
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Location: Suomi Finland Perkele

Re: Prelude: World 15

Post by vatas »

xyzzy57 wrote:One common use for siege equipment, among the notably less powerful, is to get into clearly abandoned claims before the palisade completely decays. Purpose: scavenging things that would be junk to high level characters, but invaluable to relative newbs. Sometimes you can even get pre-tamed animals that way, though they'll be frightful quality due to starvation.

I'm kind of sorry to see this possibility effectively removed, except perhaps in provinces where no one much is left active. (I'm presuming that anyone with a claim they value in the province is likely to defend its thingwall, at least from the kind of low level character who finds this kind of scavenging valuable.)

Of course there will still be some scavenging, but everything will be farther decayed before the first natural hole in the palisade.

Any thoughts about preserving scavenging? I.e. I'd really like to still be able to apply siege equipment in locations with only drained-away claims.

Ditto when the claim in question is one's own, for those of us prone to locking themselves out of their claim. (No, I don't know how people manage to do that, but I've had neighbours do this to themselves.)
This is a good point. Problem is that abandoned base can have all the valuables decay before walls break down to allow free entry. For some reason even an inactive claim makes walls immune to hand-bashing. Not that it would make too much difference anyway since people who would get most value out of scavenging probably have no Strenght/tools to hand-bash palisade. Obvious solution of lowering the Palisade Soak to something like 10 has significant balancing concerns - factionbois can get STR fast enough that even during a fresh start, base would only be fully secure when a proper encompassing wall has completed drying.

Currently, you need to use a Wrecking Ball to break into inactive claims. It can no longer be used as siege weapon as it requires permission or lack of (an effective) claim. I was going to suggest removing the drying time, but I guess it's still relevant to help prevent really cheap inside jobs in more loose communal villages like Brodgar/Whatever. Although this could be alternatively solved by making more proper permissions system and not trying to categorize every action into 4 categories. (Demolishing a wall and farming are both Vandalism actions! You have to allow/disallow them both, no pick and choose!)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Zepar72
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Joined: Mon Jan 15, 2018 2:36 am

Re: Prelude: World 15

Post by Zepar72 »

Can we please remove the cooldown when switching between meele and ranged weapons? I do get the cd is to stop some silly weapon swaps, but it makes ranged weapons a proper meme, especially for MC chars
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vatas
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Location: Suomi Finland Perkele

Re: Prelude: World 15

Post by vatas »

Zepar72 wrote:Can we please remove the cooldown when switching between meele and ranged weapons? I do get the cd is to stop some silly weapon swaps, but it makes ranged weapons a proper meme, especially for MC chars
>ranged weapon slot
>proper ranged combat UI (not having to worry about this crap)

Jorb, please.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

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