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yym331
- Posts: 147
- Joined: Sat Aug 29, 2015 6:08 am
Re: Prelude: World 15
In reality, the only players who benefit from shrinking the world are those who engage in PK. To maintain a dynamic world, it's better to keep it large, with numerous high-quality nodes at its center. As you move away from the center, the average quality of natural resources gradually decreases.
Haven and Hearth Secrets of Hunting and Combat - Archive
https://youtu.be/2HdoAHInheQ
https://youtu.be/2HdoAHInheQ
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Prelude: World 15
And what would make people come back? A new mountain with q10 edels? People do not like to come back because they will be far behind on everything and an extended map will not help that.terechgracz wrote:We could have world be 10x10 but locked at first to be only 5x5. As time progresses world could increase along with spawn locations. Imagine 3x3 spawn locations at center but 5x5 unlocked world, then after month 4x4 spawn location and 6x6 world. This could make worlds last longer and more fun, some people won't be able to survive initial early game but maybe they will come back when world gets safer for them. Unlike now, everyone survives but is bored and never comes back.
Try to come near the salt basin when it's going to respawn and you will encounter many new friends. If you want more social aspects you can easily join a group of players.Please listen to the people who say that the world needs to be smaller. With the humongously large world in the last 2+ worlds, you barely meet any other players and it feels a lot like a singleplayer game, even early world where the player numbers are the highest. I nearly finished mapped the entire continent I was on before I met the first player (well, players in that particular case). Isn't that just sad?
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Prelude: World 15
W13 too small center cont, W14 too big. I don't think world needs to be smaller, but center cont probably should. Somewhere in between.
Either way the boston comments mean this world is gonna be pretty social early on if I interpret it right.
Either way the boston comments mean this world is gonna be pretty social early on if I interpret it right.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 15
Not just PKers, but also people who want to trade and petty thieves. It will also result in more conflicts between non-faction players (people claiming cave entrances you're using and shit like that).yym331 wrote:In reality, the only players who benefit from shrinking the world are those who engage in PK.
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Prelude: World 15
It's not only about conflict but also alliance making
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Prelude: World 15
You're right, that probably won't make people come back, but I think it might make average playtime longer = more $$$ - some people will want to move from their initial bases, not pro players but hermits like me. I think it would be like having small W reset because new land = new opportunities and building fresh base gives excitement. Ofc you don't need increasing world to make fresh base - it's just my idea, I probably don't see clearly the consequences but it seems like middle ground between small world and very big world.APXEOLOG wrote:And what would make people come back? A new mountain with q10 edels? People do not like to come back because they will be far behind on everything and an extended map will not help that.terechgracz wrote:We could have world be 10x10 but locked at first to be only 5x5. As time progresses world could increase along with spawn locations. Imagine 3x3 spawn locations at center but 5x5 unlocked world, then after month 4x4 spawn location and 6x6 world. This could make worlds last longer and more fun, some people won't be able to survive initial early game but maybe they will come back when world gets safer for them. Unlike now, everyone survives but is bored and never comes back.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: World 15
bro your client is so advanced compared to 99.9% of players and you still complain about how difficult it is to fight in spite of the fact you have every possible advantage and then some over many other playersSnuggleSnail wrote:The game doesn't want me to fight factionbois >> viewtopic.php?f=48&t=74633
I believe a lot of people hold your opinion, but when push comes to shove the majority would find the game uninteresting if there were total safety. If you're one of the ones that would genuinely prefer it I'd strongly recommend >> https://store.steampowered.com/app/4131 ... ew_Valley/
I've played it for >600 hours and it's just an objectively better version of haven's peasfool hermit experience
oh and don't forget you spent the entire early world stage harassing myself and my fellow villagers at every opportunity you could along with those losers that tagged along with you from Sevenless' village causing many of them to simply stop playing. You are quite literally the cause of your own boredom.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 15
I remember world 11 when you selfishly wanted teleportation removed because some AD shidders were bullying you, and they lived too far away to walk.SnuggleSnail wrote:Look guys, it's a retard making a shortsighted argument for safety at the expense of the game being fun.
It's almost like you would never be happy until it's a single-player game (which it basically was in W11/13/14), at which point you'd get bored and quit anyway.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Prelude: World 15
???
The world that was even shorter than this one, that world 11? No clue what you're talking about, I have no recollection of saying any such thing.
The world that was even shorter than this one, that world 11? No clue what you're talking about, I have no recollection of saying any such thing.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Prelude: World 15
Snail is right and this doesn't change anything even if he wasn't right.Kaios wrote:have every possible advantage






