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bmjclark
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Allow villages to revoke pclaims without the time check
Even hermits have vclaims for the most part and pclaims are going to be very annoying considering they're cheap, won't need to scale up in claim power anymore and won't be able to be sieged without breaking the peace.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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VDZ
- Posts: 2766
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Re: Allow villages to revoke pclaims without the time check
I can't speak for other hermits, but I don't think I've had a village since Thingwalls were introduced. What would a hermit need a village for? We used to need one for e.g. Sublime Portico but I don't think there's any reason to have one nowadays.bmjclark wrote:Even hermits have vclaims for the most part
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bmjclark
- Posts: 4053
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- Location: Ontario, Canada
Re: Allow villages to revoke pclaims without the time check
Really? I very rarely see pclaims without a vclaimVDZ wrote:I can't speak for other hermits, but I don't think I've had a village since Thingwalls were introduced. What would a hermit need a village for? We used to need one for e.g. Sublime Portico but I don't think there's any reason to have one nowadays.bmjclark wrote:Even hermits have vclaims for the most part
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Dawidio123
- Posts: 1456
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- Location: In your ear
Re: Allow villages to revoke pclaims without the time check
Last world someone spammed pclaims around us and it was such a bother to look for them and then break them with a ram. Tbh vclaims should get notified about nearby pclaims and maybe make them dry a bit slower near a vclaim.
Also allow thingwall owner to place siege engines without breaking the thingpeace.
Also allow thingwall owner to place siege engines without breaking the thingpeace.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Allow villages to revoke pclaims without the time check
I see a decent number. Maybe 30-40%? Probably seems like a waste of LP to them when a Pclaim they've set up is enough space. The new siege system certainly seems to enable claim griefing. That said, with drying 24hrs, there's no reason to ever allow siege protection in your region as an established village. It's an inconvenience and you can casually check if someone dropped a ram near you via the toggle.bmjclark wrote:Really? I very rarely see pclaims without a vclaim
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
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bmjclark
- Posts: 4053
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Re: Allow villages to revoke pclaims without the time check
I mean, it'll cost a steady supply of gold to keep the siege window open at all times and it seems pretty shit that you might have to dump gold just to break a pclaim someone made while you were sleeping lol. Honestly, pclaims should at very least have their minimum distance to vclaims set to 100 tiles to match the minimum distance between v claims and also give the same notification that siege vehicles doSevenless wrote:I see a decent number. Maybe 30-40%? Probably seems like a waste of LP to them when a Pclaim they've set up is enough space. The new siege system certainly seems to enable claim griefing. That said, with drying 24hrs, there's no reason to ever allow siege protection in your region as an established village. It's an inconvenience and you can casually check if someone dropped a ram near you via the toggle.bmjclark wrote:Really? I very rarely see pclaims without a vclaim
Last edited by bmjclark on Thu Oct 05, 2023 7:44 am, edited 1 time in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Aerona
- Posts: 184
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Re: Allow villages to revoke pclaims without the time check
Can't personal claims just be cut down with an axe, if they aren't walled in? Or is that only after they lose authority?
I took over a claim this way. It was abandoned so it wasn't a crime, I thought that was the only difference between a totem with authority and one without.
I took over a claim this way. It was abandoned so it wasn't a crime, I thought that was the only difference between a totem with authority and one without.
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bmjclark
- Posts: 4053
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Re: Allow villages to revoke pclaims without the time check
Only after they've lost authority. Destroying a pclaim normally requires a siege engineAerona wrote:Can't personal claims just be cut down with an axe, if they aren't walled in? Or is that only after they lose authority?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Aerona
- Posts: 184
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Re: Allow villages to revoke pclaims without the time check
Would making them hand-bashable at all times work as a fix to stop claim totems from being used for griefing, then? A single vandalism offense seems a bit light for destroying an object that voids all other property crimes in the area, but if there's barriers to bash through first that's less of a problem. (Scaling the penalties for vandalism to the object being vandalized might help, but that would take more work to implement.)
Walling in the totems of claims they don't intend to use would be inconvenient for those who use them just to block others' development, and much noise has been made about how important it is to build walls around a claim that is in use anyway. Am I missing something else?
Maybe there's room for some middle ground, where active claims can't be bashed with a stone axe but can still be bashed with metal tools. They do still look fairly sturdy, just not 'battering ram' levels of sturdy.
Walling in the totems of claims they don't intend to use would be inconvenient for those who use them just to block others' development, and much noise has been made about how important it is to build walls around a claim that is in use anyway. Am I missing something else?
Maybe there's room for some middle ground, where active claims can't be bashed with a stone axe but can still be bashed with metal tools. They do still look fairly sturdy, just not 'battering ram' levels of sturdy.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Allow villages to revoke pclaims without the time check
I must have misunderstood that then, for some reason I thought thing peace had to be built as well as destroyed (based off listening to the stream). But checking the patch notes I see that it automatically regenerates after 48hrs. Vclaiming next to a village that you aren't a villager in is fine as a suggestion. I've never seen that done without nefarious intentions tbh.bmjclark wrote:I mean, it'll cost a steady supply of gold to keep the siege window open at all times and it seems pretty shit that you might have to dump gold just to break a pclaim someone made while you were sleeping lol. Honestly, pclaims should at very least have their minimum distance to vclaims set to 100 tiles to match the minimum distance between v claims and also give the same notification that siege vehicles do
I'm still not sure this is actually going to be a problem though. I've never heard of needing to constantly dry siege engines to destroy claim whackamoling within range of Vbannering.
I'm assuming this happened to you, what was going on?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

