Little world vs big world
central spawning point vs scattered..
Hmm..
I think the choice of a large world is pretty self explanatory. For the pve crowd it means we can find a secluded spot somewhere and choose to not partake in the overall pvp-drama of the game. The amount of griefing is also reduced. This game attracts many who claims to want to pvp - but really are only griefers. The consequenses of the actions from those are too large I think for smaller world to work. For the true pvp-ers out there I can understand why one would want to have a smaller world with it being easier to find other factions to fight. However - griefers make players want to quit. Any adult in the room understands that that is bad for the game. Understand me right - I do not think a random attack out in the open is griefing. Whether the attacker is an ant, a bear or a player is the same to me.
The same argument can be made on a central spawning point vs a scattered one. I like it to be scattered all over the map. Groups of people can still find eachother, and it gives the pve-crowd a chance to survive the first few days. and you might even get to keep your leather..
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 15
Maybe there's some distinction between the two, and former would happily fight the latter to have a "just war" if that wasn't gated behind a 50 minute Snekkja ride?Granny wrote:who claims to want to pvp - but really are only griefers
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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jtpitner
- Posts: 328
- Joined: Tue Nov 23, 2010 11:44 pm
- Location: Georgia, USA
Re: Prelude: World 15
I will be on vacation on the 13... 
War does not determine who is right - only who is left.
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Prelude: World 15
Making a difference between pvpers and griefers is just sprucecap cope. These are the same, the only difference is that one group isn't good at the game enough to contend with top end factions. Nevertheless both groups part take in griefing noobs and sprucecaps.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 15
Any degree of accuracy? Of course dividing the entire player base into three categories implies some major generalizations.


Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Prelude: World 15
Sprucecaps should be at the top because they make the worst fucking suggestions imaginable that make the life of anyone that plays this game worse(we couldve had winter removed).vatas wrote:Any degree of accuracy? Of course dividing the entire player base into three categories implies some major generalizations.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Prelude: World 15
I mean tbh, I'd consider midwit griefers sprucecaps that got enough lp to buy theft/vandal and rage, and MAYBE spend some tokens on a market to get subpar gear.vatas wrote:Any degree of accuracy? Of course dividing the entire player base into three categories implies some major generalizations.
Every time you kill a spruce cap and feel even a slightest tinge of shame/pity, remember this. They deserve everything they get.HasseKebab wrote:Sprucecaps should be at the top because they make the worst fucking suggestions imaginable that make the life of anyone that plays this game worse(we couldve had winter removed).
WHAT DO YOU GET WHEN YOU CROSS SHITTY SPRUCECAP SUGGESTIONS WITH A PLAYER WHO WANTS THE GAME TO GET ACTUALLY BETTER? YOU GET WHAT YOU FUCKING DESERVE
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Halbertz
- Posts: 674
- Joined: Fri Aug 28, 2015 11:03 pm
Re: Prelude: World 15
vatas wrote:Any degree of accuracy? Of course dividing the entire player base into three categories implies some major generalizations.

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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Prelude: World 15
players hate losing more than they like winning. this is also the main reason why 99% of the time when one side heavily wins the other simply quits because there's a higher odd of losing so they'd rather quit than risk it and potentially win. why continue playing when there is another chance of u losing!!! average hermit mindset.
ALSO this world prob had the LEAST amount of deaths ever in any world and look how fucking bad the player retention was its almost like player death has 0 correlation with the success of a world.
ALSO this world prob had the LEAST amount of deaths ever in any world and look how fucking bad the player retention was its almost like player death has 0 correlation with the success of a world.
see homo sexuality trending,. do not do that.
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Den4X
- Posts: 27
- Joined: Sat Dec 03, 2011 7:48 pm
- Location: Ukraine
Re: Prelude: World 15
Great advice! This generates very funny YouTube videos in which a funny collector with baskets tries to escape from an armed group with a ton of water. It’s especially funny to understand that he has no chance, but he still continues to do it until he diesThis might sound absolutely crazy but bare with me for a second. Have you tried... running away? I know it sounds stupid but like its actually pretty OP. Its really hard to die if you just run away. This game favors the defender quite heavily because you gain distance on the person chasing you with every speed boost you run through.
I honestly have absolutely no sympathy for people who want to cry about being ganked when they won't even make the bare minimum effort to learn the simple mechanics of not being ganked.
Even just having safe palisade or being aware of your escape route like marking the location of dugouts/rowboats etc. Unless you have a zerg on your ass you really don't have any excuse. I swear some people on this forum put more effort into whining about PvP than they've ever once put into learning how to not die.




