When someone gets caught on terrain, their movement is interrupted and there is idle time before they retask to moving again. This is explicitly how I've managed to survive chases before, the pursuer got stuck and had to navigate around an obstacle they only ran into because they were following the shortest path and there was something in the way that I had already gone around.
I've already said this a few ways, I'll try one more. It is not a problem if it's theoretically impossible, in an idealized situation, for the pursuer to win a chase. It's OK if in that scenario the chase extends forever. There is no reason that winning a chase needs to be the default position and I would argue that the opposite would be better for the game, at least so long as it's not possible to abuse this to engage in constant harassment. I think it's better for players to be rewarded for using tactics to catch their targets rather than pure aggression.
Speed boosts were not in the game last time I played. They give a small advantage to someone who's trying to escape if they step on the right tile, but they give the advantage to the pursuer if the pursued miss them. Sometimes. Other times, the speed boost is far enough out of the way that taking a detour to step on it would not be worth the displacement or lost stamina. (Even if some clients do help with this, they can't make you go for the speed boost all the time or sometimes they'd just be frustrating and counterproductive to use.)
When I say someone that wants to catch up has to be smart, I mean they have to actually outthink the one they're pursuing. Predict where they'll go, flush them into an ambush, feign defeat and then ambush them while they're recovering, ambush them in a location where they have nowhere to run, or any of a million other potential strategies other than "run faster". There are players to whom that isn't a fantasy land, it's the normal way they play.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Forager credo and bunny slippers in PVP
shut up retard
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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HasseKebab
- Posts: 1782
- Joined: Sun Mar 06, 2011 8:59 pm
Re: Forager credo and bunny slippers in PVP
Mate you have like 10 hours in this game why are you even on the forums trollingWhen I say someone that wants to catch up has to be smart, I mean they have to actually outthink the one they're pursuing. Predict where they'll go, flush them into an ambush, feign defeat and then ambush them while they're recovering, ambush them in a location where they have nowhere to run, or any of a million other potential strategies other than "run faster". There are players to whom that isn't a fantasy land, it's the normal way they play.
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Aerona
- Posts: 184
- Joined: Tue Oct 03, 2023 2:04 am
Re: Forager credo and bunny slippers in PVP
One of the players mentioned in that quote is the one who posted just before you, in case you didn't read what they've been saying. Also, the answer to your question to me (minus the word 'trolling', which you just sort of snuck in there) is already covered in this thread and elsewhere.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Forager credo and bunny slippers in PVP
Because he's Shubla and he's just pretending to be retarded. Stop replying to such obvious bait.HasseKebab wrote:Mate you have like 10 hours in this game why are you even on the forums trollingWhen I say someone that wants to catch up has to be smart, I mean they have to actually outthink the one they're pursuing. Predict where they'll go, flush them into an ambush, feign defeat and then ambush them while they're recovering, ambush them in a location where they have nowhere to run, or any of a million other potential strategies other than "run faster". There are players to whom that isn't a fantasy land, it's the normal way they play.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Forager credo and bunny slippers in PVP
"pretending"
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Forager credo and bunny slippers in PVP
Imma be real i aint reading all that. Can we all just agree that extra speed for chasing critters shouldn't be from shoes + credo, but instead either from some skill or just by default xD
The aoe speedboost idea was just some dumbshit i didn't think through.
The aoe speedboost idea was just some dumbshit i didn't think through.
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Aerona
- Posts: 184
- Joined: Tue Oct 03, 2023 2:04 am
Re: Forager credo and bunny slippers in PVP
Can't speak for everyone (not even the bogeyman who's been living in their minds rent-free since 2019), but yeah: The bonus for hunting small creatures shouldn't have an influence on PvP movement speeds, and slight adjustments to movement speed shouldn't be so important that a joke item that provides a bonus is "the meta" for the most intense combat encounters.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Forager credo and bunny slippers in PVP
It should just slow down the bunnies instead, bam, problem solved instantly with no loss of intended functionality.
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Aerona
- Posts: 184
- Joined: Tue Oct 03, 2023 2:04 am
Re: Forager credo and bunny slippers in PVP
I like that idea. It's like bullet time, but it's rabbit time.

