Well, it's a shame it didn't cut mustard but I'll still look forward to W15. Hopefully it won't be another W4 situation where you need to push major changes fast.jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
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HarryDresden
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Re: Prelude: World 15
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
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Aerona
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Re: Prelude: World 15
I'm still excited about the lava, for one thing! I don't know what to think about the changes to how stats are calculated, especially with people here saying that combat stats aren't as important as where players go or how fast they can move during a fight.
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loftar
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Re: Prelude: World 15
It turned out armor scaling didn't work out particularly well due to its linear nature.Slaveboy29 wrote:Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?
There already is, and has been for quite a while. This whole change was supposed to bring the same thing to STR/CON.MightySheep wrote:Can't we have attribute equalization like MC/UA without the health/armor rework stuff?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SnuggleSnail
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Re: Prelude: World 15
You guys gonna fix feasting and make the world not retardedly large/sparse? I barely care about anything else by comparison.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Potjeh
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MightySheep
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Re: Prelude: World 15
I know UA/MC equalization exists. I was asking if we can just have str/con/agi equalization without any of the other stuff.loftar wrote:There already is, and has been for quite a while. This whole change was supposed to bring the same thing to STR/CON.MightySheep wrote:Can't we have attribute equalization like MC/UA without the health/armor rework stuff?
It's not really related to armor scaling etc
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8Kit
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Re: Prelude: World 15
Can't you, like, tune the armor values?loftar wrote: It turned out armor scaling didn't work out particularly well due to its linear nature.
It was stated that weapon and armor values would be fixed, i assumed y'all were changing the numbers then, so that it fit the new system.
Am i missing something? Is it something about the "linear nature"? lol
Please add skin color options.
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_Scipio
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Re: Prelude: World 15
jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!

mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Robben_DuMarsch
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Re: Prelude: World 15
Yes please, Jorb/Loftar.8Kit wrote:Can't you, like, tune the armor values?loftar wrote: It turned out armor scaling didn't work out particularly well due to its linear nature.
It was stated that weapon and armor values would be fixed, i assumed y'all were changing the numbers then, so that it fit the new system.
Am i missing something? Is it something about the "linear nature"? lol
This was an extremely attractive change, and I'm still hopeful you can make it work, even if it's not exactly on launch day, and even if it requires a rework of armor scaling, understanding that will change combat balance and the meta slightly, that is fine.
Let's also not pretend that armor scaling worked 1:1 with str growth under the previous regime, either.
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Clemins
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Re: Prelude: World 15
loftar wrote:It turned out armor scaling didn't work out particularly well due to its linear nature.Slaveboy29 wrote:Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?
There already is, and has been for quite a while. This whole change was supposed to bring the same thing to STR/CON.MightySheep wrote:Can't we have attribute equalization like MC/UA without the health/armor rework stuff?





