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Quariator
- Posts: 12
- Joined: Sat Jul 23, 2011 6:01 pm
Re: Prelude: World 15
Please don't listen to the lunatics asking for a no/later reset, people took days off and made plans for the upcoming week already.
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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Prelude: World 15
So, it'll basically be world 14 with lava now?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Prelude: World 15
WITH VOLCANO !!jordancoles wrote:So, it'll basically be world 14 with lava now?
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Nocturnal-Rainbows
- Posts: 204
- Joined: Thu Jul 14, 2016 6:35 pm
Re: Prelude: World 15
How disappointing.
Suddenly my excitement has plummeted.
Suddenly my excitement has plummeted.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Prelude: World 15
I'm still looking forward to seeing what all is new
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 15
Same. I really don't get the 'NOW NOTHING HAS CHANGED' attitude here. World launches typically don't have all that many pre-announced changes, and the biggest changes are usually discovered/revealed only after the world launches. Even major changes like Thingwalls weren't known in advance. (It usually gets retroactively added to the changelog making it hard to find out in retrospect which things were and weren't revealed, but if you look at the W13 launch thread you'll see the first mention of them is as a "tree with stones from trailer" with no clue what it did, people only later in the thread finding out about the fast travel.)Audiosmurf wrote:I'm still looking forward to seeing what all is new
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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: Prelude: World 15
That reminds me, with W13 Thingwalls were a big secret that had a dev post a few weeks later explaining their intended mechanics. When W14 started I was expecting something similar for Star Shards but it never came. Any chance we could get a short post before W15 starts? For all we know, they could have been bugged the whole time.
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Hesufo
- Posts: 58
- Joined: Thu Aug 04, 2011 3:19 am
Re: Prelude: World 15
Not specifically, but they are at the very least teased. In the case of W13, they did announce an overhaul of Fast Travel from the very beginning. With W14, they teased the change of mining progression. The major changes are in fact announced/teased.VDZ wrote:the biggest changes are usually discovered/revealed only after the world launches. Even major changes like Thingwalls weren't known in advance.
With W15, there's no mention of any overhaul other than siege and (the now scrapped) health/combat, which are two big things that would warrant a world reset by themselves. So yeah things aren't looking up at all from my perspective.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Prelude: World 15
Really hope you guys will at least give the health / armor changes another look at some point and possibly implement it without the issues you had with it. It seemed like a promising change and it's a shame to see it scrapped over some number issues
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.