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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Prelude: World 15
He's a sexy genius he's gonna figure it out I can feel it
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 15
Okay, can we have Ship Dock work like a Raft then? Or any clunky round-around way to actually move stuff to a ship through it?stchristopher wrote:Loftar said on stream that he's not having any success with OCOMassa wrote:they just haven't announced OCO but it's here guys
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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gravesmerch
- Posts: 520
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Prelude: World 15
seems some ground textures are being applied to random objectsjorb wrote:UPDATE: The Eye of Sauron stream is now available at https://www.twitch.tv/dolda2000. Note that the computer it's running on is weaker than last world's, so let's all hope it can stand up to the demands.
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CheezyMcnuggets
- Posts: 4
- Joined: Tue Jan 10, 2023 9:08 pm
World 15 new stat/food system
I think what takes gain a new stat from eating should be base on the average of your total stats instead of the highest stat you have. I hate how feels when its base on the highest stat you have. This is because makes me feel like am loosing out if I level up one stat too high. This all due fact it takes more and more effort to level your other stats base on your highest stat. If this was base on average of your stats then this would not be the case. There is another option that you could do to fix this. You could have a stat gain effect from eating food reduce by the by the same stat of that character. So higher the stat is the less you gain from food for that stat. Then you could have the total need to require to gain a new stat as a fix amount. Thus leveling the same stat over and over will be come harder but have no effect your other stats leveling speed.
Either of these changes would make this feel way better to me but think second option is better. If this was add I would no longer worry about trying balance my eating out of fear of losing out on stats.
Either of these changes would make this feel way better to me but think second option is better. If this was add I would no longer worry about trying balance my eating out of fear of losing out on stats.
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donatas081294
- Posts: 158
- Joined: Sun Feb 02, 2014 3:33 pm
Re: Prelude: World 15
Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: World 15 new stat/food system
[EDIT: reply to CheezyMcnuggets's stat growth suggestion moved to the C&I thread about that suggestion]
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Noogia
- Posts: 223
- Joined: Sat Jan 23, 2010 6:28 am
Re: Prelude: World 15
Yeah its kinda weird I was sort of interested by the change. Maybe they found a fatal error or something easily exploitable last minute that would take too long to fix.donatas081294 wrote:Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 15
Loftar explained earlier in the thread:Noogia wrote:Yeah its kinda weird I was sort of interested by the change. Maybe they found a fatal error or something easily exploitable last minute that would take too long to fix.donatas081294 wrote:Oh why Health update has been removed before lauch/wipe? Maybe it would have been worked out. Devs should test first, rather than remove content before even launching it.
loftar wrote:It turned out armor scaling didn't work out particularly well due to its linear nature.Slaveboy29 wrote:Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?