OCO is easily just remake the game in Unity, it'll be grand.
Sad they scrapped the HP/armour balance - was sure to have some teething issues/exploits but thats the eternal alpha
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banok
- Posts: 696
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- Location: Homeless by choice
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Prelude: World 15
Loftar is a god among men, he can do it!
so stoked for today!!!!
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abt79
- Posts: 1627
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- Location: looking for black coal, completely in vein
Re: Prelude: World 15
reset time is 19UTC, but place your bets as to when loftar can cobble together the servers such that they can actually support the dozens-strong playerbase flooding in
I say 20UTC sharp we’ll be able to bask in the latency
I say 20UTC sharp we’ll be able to bask in the latency
Join the Haven and Hearth Discord!
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Stoneface
- Posts: 290
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Re: Prelude: World 15
Bet its 1930 at worst, they aren't usually terrible with times they give *
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jacob232
- Posts: 83
- Joined: Sat Feb 19, 2011 3:20 am
Re: Prelude: World 15
yes but we overload the server for at least an hour till it stabalizes, server crashes galore day1. But the initial world launch will probably be within 15 mins of the launchtime.Stoneface wrote:Bet its 1930 at worst, they aren't usually terrible with times they give *
so this one time at band camp.............
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Prelude: World 15
yeah, and the lag, of course, but it is usually ontime for the normal launch, til it breaks 
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 15
Object-controlled objects are a server-side thing...clearly Loftar should remake the server in Unitybanok wrote:OCO is easily just remake the game in Unity, it'll be grand.
It's part of the experience.jacob232 wrote:yes but we overload the server for at least an hour till it stabalizes, server crashes galore day1. But the initial world launch will probably be within 15 mins of the launchtime.Stoneface wrote:Bet its 1930 at worst, they aren't usually terrible with times they give *
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vatas
- Posts: 5252
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Re: Prelude: World 15
At one point in the reset announcement stream, Loftar explained that proper OCO would increase server load significantly because stuff, that could previously just sit idle, needs to have more stuff tracked about it.
Or something like that, IIRC.
Or something like that, IIRC.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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The_Blode
- Posts: 597
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Prelude: World 15
i'm planning on getting home just in time to.. play Oxygen Not Included while waiting for the server to calm down
I'm still hyped though. Fingers crossed that the launch is the smoothest yet
I'm still hyped though. Fingers crossed that the launch is the smoothest yet
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WESKERBOY
- Posts: 233
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- Location: Mexico
Re: Prelude: World 15
is todayyyyy
W5 hermit
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Dropout
1/2 w11 hermit other 1/2 citizen of Arkona
W6 hermit
Dropout
1/2 w11 hermit other 1/2 citizen of Arkona