Medicgmodukr wrote:sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
We imagined the main incentive for labor alts is preserving the hunger of other characters rather than getting the food. I'd imagine it's easier to just craft some simple foods than to make wilderness beacons to spawn alts anyway.
Sevenless wrote:Did you double check it doesn't impact variety? Abusing variety under 8k would be annoying. (turn it on/off again question, but I didn't see it explicitly mentioned)
Yes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
New characters now start at full (10000%) energy.
If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
EXTREMELY based update, thank you! You just rekindled my motivation to play in 3 points.
loftar wrote:
We imagined the main incentive for labor alts is preserving the hunger of other characters rather than getting the food. I'd imagine it's easier to just craft some simple foods than to make wilderness beacons to spawn alts anyway.
Any chance we could have hunger be a bar with sections for each 100% of satiety and food efficiency? Ik I could probably post this on ideas buts it filled with crap and its a small change
Renn_Sanor wrote:Any chance we could have hunger be a bar with sections for each 100% of satiety and food efficiency? Ik I could probably post this on ideas buts it filled with crap and its a small change
I'm not sure I understand. Are you talking about a pure graphical change to add a scale to the meter?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Sevenless wrote:Did you double check it doesn't impact variety? Abusing variety under 8k would be annoying. (turn it on/off again question, but I didn't see it explicitly mentioned)
Yes.
Awesome!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
Are there any weird implications to the character creation room? Up until now, starting at 5000% energy in there with nothing to eat prevented digging. If unchanged, I'm curious if this would allow for recovery of trash items in chargen.
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