Prelude: World 15

Announcements about major changes in Haven & Hearth.
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DonVelD
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Re: Prelude: World 15

Post by DonVelD »

unironically its the little changes that matter, 11/10
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KGery
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Re: Prelude: World 15

Post by KGery »

The energy changes look great, thank you!
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loftar
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Re: Prelude: World 15

Post by loftar »

Audiosmurf wrote:Are there any weird implications to the character creation room? Up until now, starting at 5000% energy in there with nothing to eat prevented digging. If unchanged, I'm curious if this would allow for recovery of trash items in chargen.
Dug trash items are always managed locally, so there shouldn't be anything in there to recover.
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Nightdawg
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Re: Prelude: World 15

Post by Nightdawg »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
God I love loftar patches
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Audiosmurf
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Re: Prelude: World 15

Post by Audiosmurf »

loftar wrote:
Audiosmurf wrote:Are there any weird implications to the character creation room? Up until now, starting at 5000% energy in there with nothing to eat prevented digging. If unchanged, I'm curious if this would allow for recovery of trash items in chargen.
Dug trash items are always managed locally, so there shouldn't be anything in there to recover.
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HarryDresden
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Re: Prelude: World 15

Post by HarryDresden »

Is Volcano Hat getting released today as well? Or is that for a later patch?
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Petrius
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Re: Prelude: World 15

Post by Petrius »

Dawidio123 wrote:Bro people will die a lot with those new changes.
people won't die but characters will...quit crying and make a new Char. :D
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Audiosmurf
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Re: Prelude: World 15

Post by Audiosmurf »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
Did you adjust the tutorial step that makes you eat until healing, or is it just automagically completed now?
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khajios
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Re: Prelude: World 15

Post by khajios »

Happy to see something in the way of food/energy changes.

Was anything added to make the FEP gain change apparent to the player, such as a message the first time they go below 8000 energy, and perhaps text when you mouseover the energy bar or on the FEP screen?
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Dawidio123
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Re: Prelude: World 15

Post by Dawidio123 »

Petrius wrote:
Dawidio123 wrote:Bro people will die a lot with those new changes.
people won't die but characters will...quit crying and make a new Char. :D
??? You are like 2 weeks late buddy
Ingame: Shaki
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