>sleeping on reset day
Skill issue
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Thank you
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Thank you
skill issuePandorica wrote:With 2 hours left on my claimstone to dry, i feel asleep.
I set an alarm and wake up at the time my claim is due to dry and to my shock my claimstone and whole base is gone.
Thank you very much to whoever bashed my claim stone and stuff.
Go fuck yourself.
edit. didn't see previous post
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Thank you
It's precisely because it's such a lovely place that you get attacked. The best locations will be claimed by the strongest groups, and they'll be hostile to anyone who tries to settle nearby. If you don't want conflict early in the world (especially on day 1), settle in a less appealing location, away from the river, ideally in a cave.Granny wrote:But it was such a lovely place! I am usually hidden somewhere in the backwaters - this was such a lovely lush place with loads of place to roam and be free.
Definitely. I'm pretty sure it's also not just 'thingwall spawning' - I think it's a very limited number of thingwalls that people spawned at (or at the very least certain thingwalls got way more spawns than other thingwalls).Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
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animary
- Posts: 442
- Joined: Wed Feb 23, 2011 4:05 am
- Location: Ohio
Re: Thank you
Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Lol, I spawned right next to a thingwall, and with two dead hearthlings in sight. I scurried away and moved my hf as soon as possible. Too many people enjoy "hunting sprucecaps".
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Noogia
- Posts: 223
- Joined: Sat Jan 23, 2010 6:28 am
Re: Thank you
Eh maybe its alts trying to scare people away from the area you never knowanimary wrote:Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
Lol, I spawned right next to a thingwall, and with two dead hearthlings in sight. I scurried away and moved my hf as soon as possible. Too many people enjoy "hunting sprucecaps".
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Granny
- Posts: 299
- Joined: Thu Sep 13, 2012 7:17 pm
Re: Thank you
Oh for sure. I knew that when I put the claim down. But grannies would like to live in nice places as wellVDZ wrote:It's precisely because it's such a lovely place that you get attacked.Granny wrote:But it was such a lovely place! I am usually hidden somewhere in the backwaters - this was such a lovely lush place with loads of place to roam and be free.
I walked for a good amount of time from the spawning point until I found this. So far away from the initial Thingwall but close to another.
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Skrain
- Posts: 73
- Joined: Fri May 04, 2012 3:18 am
Re: Thank you
The socio-economic opportunities lead to rough living in the hoods of the thingwalls.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Thank you
Purely socio-economic factors lead to the endemic issues we see in these neighbourhoodsSkrain wrote:The socio-economic opportunities lead to rough living in the hoods of the thingwalls.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Skrain
- Posts: 73
- Joined: Fri May 04, 2012 3:18 am
Re: Thank you
Forced share cropping back in W4 lead to these developments, we're still living with consequences to this very day.Audiosmurf wrote:Purely socio-economic factors lead to the endemic issues we see in these neighbourhoodsSkrain wrote:The socio-economic opportunities lead to rough living in the hoods of the thingwalls.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
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Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Re: Thank you
100%, High population concentration is going to make the landclaim race really intense. You're either going to need friends, luck, or distance from your spawning thingwall to really have a solid chance of not getting at least a few unwelcome visitors while your claim dries.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual