I'm at my fourth attempt at claiming some place since launch (wisely moved out each time), hopefully i'll get lucky soon. It helps that I found a not too shabby location.
@OP: Don't lose hope!
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Thank you
I too have some rats trying to claim swamps and caves. Getting tired with destroying all that.
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gravesmerch
- Posts: 525
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Thank you
if you're not planning competing, just wait a month or so, everyone problematic is settled, you can distance your claim, even better if you buy tokens you can trade for some tools and skip some grind
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Thank you

epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Thank you
why do hermits like paving the ground so much I don't get it, people can see you out of render this way its just a massive target. just don't touch the ground at all until you have a palisade up for at least 24 hours.Salad wrote:100%, High population concentration is going to make the landclaim race really intense. You're either going to need friends, luck, or distance from your spawning thingwall to really have a solid chance of not getting at least a few unwelcome visitors while your claim dries.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
see homo sexuality trending,. do not do that.
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Thank you
going off continent didnt work either, so many people tryed to and managed to escape the spawn area, that every one has their fair share of neigbours.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Thank you
"Just don't play the game so later you can spend money to also not play the game" sound advicegravesmerch wrote:if you're not planning competing, just wait a month or so, everyone problematic is settled, you can distance your claim, even better if you buy tokens you can trade for some tools and skip some grind
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MightySheep
- Posts: 2536
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Thank you
I dont think its about the thingwalls. It was just a small main continent and 1500 players.Salad wrote:100%, High population concentration is going to make the landclaim race really intense. You're either going to need friends, luck, or distance from your spawning thingwall to really have a solid chance of not getting at least a few unwelcome visitors while your claim dries.Audiosmurf wrote:I personally suspect that the concentration of players being created by the thingwall spawning mechanics is probably creating rougher neighbourhoods than usual
The early world mechanics of this game are kinda retarded tbh. The game design is such that to establish any kind of minimal security you need a claim to go unnoticed for 8 hours.
The mechanic of needing a claim to go unnoticed for 8 hours is simply not compatible with the mechanic of jamming 1500 players on a small main continent. Basically everyone just gets a horrible experience and is forced to engage in alt wars. I think world start game design probably needs reworking.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Thank you
MightySheep wrote: The early world mechanics of this game are kinda retarded tbh. The game design is such that to establish any kind of minimal security you need a claim to go unnoticed for 8 hours.
The mechanic of needing a claim to go unnoticed for 8 hours is simply not compatible with the mechanic of jamming 1500 players on a small main continent. Basically everyone just gets a horrible experience and is forced to engage in alt wars. I think world start game design probably needs reworking.
And pclaim is the easy part (And honestly doesn't make you secure at all, you'd need to block all caves nearby and that's just a pain to defend), like i don't mind staying until morning day 1 (And have people rush rage or spam alts and hope nobody gets through them), but then, you need to build a palisade (on a sunday, when most people have to go back to work the next day) and defend it for like 16-18+ hours or you can get bashed by anyone with vandal. And it's very visible on the map compared to pclaim, so you can't try to stealth your way into having a secure location.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Thank you
Skill issue. My cave palisade dried just fine.Dawidio123 wrote:And it's very visible on the map compared to pclaim, so you can't try to stealth your way into having a secure location.








