Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Crafting Cartographer

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added support for optional specification of whether natural features should save permanent markers to the map. You can toggle this state for most natural wonders (Crystal Patches, Salt Basins, Heartwood Trees, &c) under the "Icon Settings" menu, which by default save permanent map markers. Additionally, many other terrain objects have been updated to be optionally savable, even if disabled by default, notably: Dungeons, Caves, Amber Washes, Clam Reefs, &c. Feel free to request additional terrain features be made map markable.
  • Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.
  • It is now possible to manually "Remove" natural object markers from the map.
Key Fixes
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  • Reworked the server side crafting interface to automatically detect changes to recursive inventories, e.g. stacks and toolbelts. The immediate effect of this is that you now should not have to "reopen" a crafting recipe to select materials which have been added to an inner inventory, but also that stacks should now handle crafting more gracefully. There may be edge cases to this, so keep an eye out for undesired side effects.
  • Unavailable inventory slots caused by the uneven slot additions from pockets are now shaded a darker tone of green, to better indicate the actual size of your inventory.
  • Increased support for having logic to determine which item to pick when auto-switching from belt. Should, for now, imply that shovels are picked over axes when destroying stumps.
Small Fixes
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  • Beet Leaves, Hardened Leather and Snow now stack.
  • "Wooden Cup" moved to skill "Lumberjacking", from "Carpentry".
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Orange Wind".
Store Description wrote:Image$9 A feel wind blowing through landscapes autumnal, whispering of winter chills and strange hauntings.
All Gold subscribers have been awarded the "Orange Wind", free of charge. Happy Spooktober!

In the Pipe
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  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Crafting Cartographer

Post by Robertzon »

silver subs scammed
Last edited by Robertzon on Mon Oct 30, 2023 8:56 pm, edited 1 time in total.
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Crafting Cartographer

Post by noindyfikator »

second
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Dawidio123
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Re: Game Development: Crafting Cartographer

Post by Dawidio123 »

:(
Ingame: Shaki
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Audiosmurf
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Re: Game Development: Crafting Cartographer

Post by Audiosmurf »

Robertzon wrote:silver subs scammed
Goldcucks stay winning
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Halbertz
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Re: Game Development: Crafting Cartographer

Post by Halbertz »

Thumb down
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xxxlewisxxx11
Posts: 54
Joined: Sat Mar 27, 2010 2:16 pm

Re: Game Development: Crafting Cartographer

Post by xxxlewisxxx11 »

Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as option
KGery
Posts: 43
Joined: Mon Jan 21, 2013 6:49 pm

Re: Game Development: Crafting Cartographer

Post by KGery »

Snow finally stacks, sand and coal still doesn't...

Nice hat tho.
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Zaiagg
Posts: 2
Joined: Mon Jan 26, 2015 7:57 pm

Re: Game Development: Crafting Cartographer

Post by Zaiagg »

Cool, coal remains dont stuck.
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DonVelD
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Re: Game Development: Crafting Cartographer

Post by DonVelD »

why is the patch image merged with the last patch image, i see ghosts
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