Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.
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Nightdawg
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Re: Game Development: Crafting Cartographer

Post by Nightdawg »

loftar wrote:
Nightdawg wrote:When are you pushing this code for us to merge?
It is pushed already.
oh, is it those things pushed between 20th and 24th? I already merged those
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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loftar
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Re: Game Development: Crafting Cartographer

Post by loftar »

boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?
The latter.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Luno
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Re: Game Development: Crafting Cartographer

Post by Luno »

jorb wrote:Dungeons
Ant dungeons and anthills have the same icon on the map, please create a new icon for ant dungeons.

EDIT: Also, please add burrows to the list.
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pagsiu
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Re: Game Development: Crafting Cartographer

Post by pagsiu »

Meh patch. Add star shards to the icon list.
Marking forum read since World 2.
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Clemins
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Re: Game Development: Crafting Cartographer

Post by Clemins »

ImageImage
ImageImageImageImage
Dev's stance on pvp in Haven:
viewtopic.php?f=40&t=44710
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Audiosmurf
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Re: Game Development: Crafting Cartographer

Post by Audiosmurf »

Crashing Cartographer
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Luno
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Re: Game Development: Crafting Cartographer

Post by Luno »

Icons on the map are too big.
Are you trying to compensate for something, Loftar?
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Game Development: Crafting Cartographer

Post by displaced »

loftar wrote:
boshaw wrote:Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?
The latter.
Why must you hate us so?
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Game Development: Crafting Cartographer

Post by Mr_Bober »

jorb wrote: [*] ...notably: Dungeons, Caves, Amber Washes, Clam Reefs, &c. Feel free to request additional terrain features be made map markable.
Bee Dungeons don't have the option for permanent marker.

As for additional ones, the small water sources would be nice
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loftar
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Re: Game Development: Crafting Cartographer

Post by loftar »

displaced wrote:Why must you hate us so?
Is that even a problem? Is location actually a worse ID? If control over marking is to be client-side, I think that's the reasonable way to do it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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