- added option to disable transition between tiles, so they all look like squares (Display -> Disable transition between tiles)
- added option to allow container windows to spread (UI -> Enable container window spreading) instead of stacking in same place on open
- fixed a crash on login to account without created characters
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta client:
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Randale
- Posts: 10
- Joined: Tue Jun 04, 2013 1:52 pm
Re: Ender Client
Thanks @EnderWiggin. I know that updating the client was not easy. I'm glad you're with us
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
at haven.Resource$Pool.load(Resource.java:625)
at haven.Resource$Spec.get(Resource.java:108)
at haven.Resource$Spec.get(Resource.java:112)
at haven.Resource$Spec.get(Resource.java:95)
at Pointer.drawarrow(Pointer.java:132)
at Pointer.draw(Pointer.java:168)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.GameUI.draw(GameUI.java:1265)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.RootWidget.draw(RootWidget.java:123)
at haven.UI.draw(UI.java:248)
at haven.GLPanel$Loop.display(GLPanel.java:312)
at haven.GLPanel$Loop.run(GLPanel.java:401)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:1583)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated beta version:
- added arrows to auto pickup list
- List inventory: allow right-clicking items onto items in the list
- made item auto drop work with stacks
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?Ø wrote:Is this on my end?Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/fairystone requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/) at haven.Resource$Pool.load(Resource.java:625) at haven.Resource$Spec.get(Resource.java:108) at haven.Resource$Spec.get(Resource.java:112) at haven.Resource$Spec.get(Resource.java:95) at Pointer.drawarrow(Pointer.java:132) at Pointer.draw(Pointer.java:168) at haven.Widget.draw(Widget.java:776) at haven.Widget.draw(Widget.java:781) at haven.GameUI.draw(GameUI.java:1265) at haven.Widget.draw(Widget.java:776) at haven.Widget.draw(Widget.java:781) at haven.RootWidget.draw(RootWidget.java:123) at haven.UI.draw(UI.java:248) at haven.GLPanel$Loop.display(GLPanel.java:312) at haven.GLPanel$Loop.run(GLPanel.java:401) at haven.JOGLPanel.run(JOGLPanel.java:246) at java.base/java.lang.Thread.run(Thread.java:1583)
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?[/quote]Ø wrote:...
I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.
Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of gfx/terobjs/mm/claypit requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
at haven.Resource$Pool.load(Resource.java:625)
at haven.Resource$Spec.get(Resource.java:108)
at haven.Resource$Spec.get(Resource.java:112)
at haven.Resource$Spec.get(Resource.java:95)
at Pointer.drawarrow(Pointer.java:132)
at Pointer.draw(Pointer.java:168)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.GameUI.draw(GameUI.java:1265)
at haven.Widget.draw(Widget.java:776)
at haven.Widget.draw(Widget.java:781)
at haven.RootWidget.draw(RootWidget.java:123)
at haven.UI.draw(UI.java:248)
at haven.GLPanel$Loop.display(GLPanel.java:312)
at haven.GLPanel$Loop.run(GLPanel.java:401)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.base/java.lang.Thread.run(Thread.java:1583)
Same with Jotun Mussel, Geyser, and Heartwood Tree.
Clay Pit and Fairy Stone working now...
Update has broke my ability to resize map in full screen mode.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
I selected Track on a Fairy Stone and got the error. It happens every time specifically for Fairy Stone; I have not tested all other icon type available.Ø wrote:This is weird - I'm not sure how that can happen. Did you start or select a quest, or did you try to track one of the map markers?Ø wrote:...
Just tried a random Clay Pit and the same thing happened.
Same with Jotun Mussel, Geyser, and Heartwood Tree.
Clay Pit and Fairy Stone working now...
Update has broke my ability to resize map in full screen mode.[/quote]
Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
EnderWiggin wrote: Reproduced the resource crash - will look into why that happens. As for the map resize - also my bad, but you can switch to pretty theme and resize for now.
Appreciate that quick updates. You rock. The resize thing isn't a big deal for me at them moment, but I did want to report it to let you know. No worries; keep up the good work!
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Pieczywo
- Posts: 15
- Joined: Sat Jan 22, 2011 1:52 pm
Re: Ender Client
I Would love to be able to turn off weather in game, when its raining i wanto to throw pc away from balcony and go out for a walk to get wet too.
To game devs: im not playing games to see the same shit world as i see through a window. Thats the reason i stopped playing rust and now i hate this mechanics in hnh...
To game devs: im not playing games to see the same shit world as i see through a window. Thats the reason i stopped playing rust and now i hate this mechanics in hnh...
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
Updated regular and beta clients:
- added arrows to auto pickup list
- List inventory: allow right-clicking items onto items in the list
- made item auto drop work with stacks
- fixed window resizing not working on Slim UI theme
- fixed crash on tracking some markers