Game Development: Bullfinch Falls

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Bullfinch Falls

Post by jorb »

We've been developing, and here's what's new.

Image

New Implementations
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  • Added an effect to flowing/leaning water tiles, aka waterfalls. Note that this is a pretty WIP effect, but one that we felt pretty hyped about nonetheless. Do note that you need to update your client to see the effect.
  • Added "Bullfinch", birb. Comes in male and female variants.
Key Fixes
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  • Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.
Small Fixes
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  • Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
  • Fixed an issue by which it was possible to drink from hotkeyed vessels in belts stuffed in e.g. pelican pouches.
Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Songbird's Puff".
Store Description wrote:Image$9Feathers shivering with every note, a fiery sun against clear skies.
All Gold & Silver subscribers have been awarded the "Songbird's Puff", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
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Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Bullfinch Falls

Post by Robertzon »

tit bird when
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Bullfinch Falls

Post by Nightdawg »

bird + hat patch
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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lordgrunt
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Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Bullfinch Falls

Post by lordgrunt »

Walls can now cascade through open gates
how does that make any sense?
kitty629
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Joined: Sun Sep 13, 2015 2:34 pm

Re: Game Development: Bullfinch Falls

Post by kitty629 »

birb?
TheServant
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Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Bullfinch Falls

Post by TheServant »

lmao this patch is a joke go fix hungercide you dont even need to do anything and everyone would be satisfied
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
Skendi
Posts: 9
Joined: Tue Aug 16, 2022 2:28 am

Re: Game Development: Bullfinch Falls

Post by Skendi »

Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
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Slowwalker
Posts: 39
Joined: Sun Jun 09, 2013 10:49 am

Re: Game Development: Bullfinch Falls

Post by Slowwalker »

How about fixing the timing of healing potions that don't work? A wart, as an example.
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mulamishne
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Joined: Fri Apr 21, 2017 8:35 am

Re: Game Development: Bullfinch Falls

Post by mulamishne »

jorb wrote:Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.[/list]

Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
Why tho, and why is there still no fix to hungercide.
WESKERBOY
Posts: 233
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Location: Mexico

Re: Game Development: Bullfinch Falls

Post by WESKERBOY »

TheServant wrote:lmao this patch is a joke go fix hungercide you dont even need to do anything and everyone would be satisfied

HOW HUNGERCIDE?
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