Game Development: Bullfinch Falls

Announcements about major changes in Haven & Hearth.
User avatar
roskuwacz
Posts: 139
Joined: Sun Apr 10, 2011 2:33 pm

Re: Game Development: Bullfinch Falls

Post by roskuwacz »

Please remove the HUNGERCIDE + Credo/Bunny Slippers Speed bonus
All great things are simple, and many can be expressed in single words: freedom, justice, honor, duty, mercy, hope. - Winston Churchill
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Game Development: Bullfinch Falls

Post by Oddity »

ETA on your 5-month winter holiday from development? :D
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
pagsiu
Posts: 352
Joined: Fri Feb 25, 2011 3:14 am

Re: Game Development: Bullfinch Falls

Post by pagsiu »

jorb wrote:
  • Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.
I hope it works in a scenerio like this (G = gate, X = empty square):

XGGGXGGGX
GGXGGGXGG

If not, then fix ASAP. People are already surrounding their whole villages with crap like this.
Last edited by pagsiu on Tue Nov 14, 2023 10:35 pm, edited 1 time in total.
Marking forum read since World 2.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Bullfinch Falls

Post by loftar »

Hungercide
Admittedly, I might not have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Bullfinch Falls

Post by Nightdawg »

loftar wrote:
Hungercide
Admittedly, I might now have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.
I mean yeah, you see a guy picking a hedgehog 200 times or randomly drowning right next to his village, of course it's not "suicide".

How many ancestors do the top 10 statted fighters have please?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Bullfinch Falls

Post by Fostik »

loftar wrote: Admittedly, I might now have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.
Can we have credocide then?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
TheServant
Posts: 616
Joined: Wed Apr 09, 2014 1:07 am

Re: Game Development: Bullfinch Falls

Post by TheServant »

loftar wrote:
Hungercide
Admittedly, I might not have looked at enough data, but the complaints I've received about this have been to the effect of "other people are doing this", and then when I've looked at other people, they've generally died to other causes rather than suicide. This, coupled with the fact that we've felt that it's a nice thing that you get something positive when you die has led us to not want to change it. That's not to say that we aren't wrong, though. Again, I might not have looked far enough to find the people hungerciding.
check the highest stats in the game and see inheritances
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
User avatar
strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Bullfinch Falls

Post by strpk0 »

jorb wrote: [*] Walls can now cascade through open gates. Also fixed a bug by which wall cornerposts never cascaded westward.[/list]

[*] Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
lmao
Granger wrote:Fuck off, please go grow yourself some decency.
Image
User avatar
Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Bullfinch Falls

Post by Ardennesss »

was this patch an out of season april fools joke? 2 weeks for a copy pasted bird with another default value curio for feathers and some waterfall cosmetics nobody cares about?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Bullfinch Falls

Post by loftar »

TheServant wrote:check the highest stats in the game and see inheritances
Looking at the 13 characters with highest Strength, 9 have zero ancestors, 2 have one ancestor, 1 has two, and 1 has three. Their value in Strength is not obviously correlated to the number of ancestors. The one with the most Strength has zero ancestors. Most seem to have died to "natural causes".
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Announcements”