Game Development: Bullfinch Falls

Announcements about major changes in Haven & Hearth.
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Apocoreo
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Joined: Wed Feb 02, 2011 4:33 pm

Re: Game Development: Bullfinch Falls

Post by Apocoreo »

jorb wrote:
  • Moving now interrupts ranged weapon aiming, including if you are a passenger on a mount.
Okay but no change to archery standing still? When are youngoing to actually nerf it and bring us hermits some balance??
loftar wrote:we've felt that it's a nice thing that you get something positive when you die
Happy that in my time sonce starting in w3 we've seen the game evolve to be less punishing as was always intended to be
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Nightdawg
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Re: Game Development: Bullfinch Falls

Post by Nightdawg »

loftar wrote:
TheServant wrote:check the highest stats in the game and see inheritances
Looking at the 13 characters with highest Strength
Highest agility please
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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loftar
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Location: Your character database

Re: Game Development: Bullfinch Falls

Post by loftar »

PappaAlt wrote:Its weird that everyone but you seems to know its a thing.
Again, not saying we aren't wrong, but it wouldn't be the first time the rumors would be larger than reality.
Nightdawg wrote:Highest agility please
You might have noticed I already posted about that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Robertzon
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Re: Game Development: Bullfinch Falls

Post by Robertzon »

Nightdawg wrote:
loftar wrote:
TheServant wrote:check the highest stats in the game and see inheritances
Looking at the 13 characters with highest Strength
Highest agility please
loftar wrote:
strpk0 wrote:hope you realize you're looking at miner characters
There's a similar story when I look at Agility, if that's better. To the extent that there are character that do appear to have suicided, they seem to have done so pretty early in the game.
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strpk0
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Re: Game Development: Bullfinch Falls

Post by strpk0 »

is the aiming direction on bows being somewhat visually randomized intended too? is this a bug?

because if its not a bug, I think it merits being put on the changelist. Seems like a pretty major change to me
Granger wrote:Fuck off, please go grow yourself some decency.
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MightySheep
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Re: Game Development: Bullfinch Falls

Post by MightySheep »

loftar wrote:Again, not saying we aren't wrong, but it wouldn't be the first time the rumors would be larger than reality.
I dont think its happening with big frequency or regularity because 90% of players hate that its a thing and would rather just suffer having worse characters than bother with it

Why should death not be punishing? Why did you guys make this a perma death game in the first place?

Considering the only real ways you die nowadays are drowning or getting baited and outsmarted in a dungeon you might as well just remove the whole perma death mechanic anyway at this point rather than having it be some kind of reward for failure.
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anderako
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Re: Game Development: Bullfinch Falls

Post by anderako »

they flipped everybody the bird
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menillos
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Re: Game Development: Bullfinch Falls

Post by menillos »

HUNGERGATE
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Cajoes
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Re: Game Development: Bullfinch Falls

Post by Cajoes »

I for one am hyped about the new waterfall effects. But maybe I am just too dumb to get excited about numbers going up.
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mulamishne
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Re: Game Development: Bullfinch Falls

Post by mulamishne »

Is the archer randomization a bug?

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