Game Development: Wormhole Claim

Announcements about major changes in Haven & Hearth.
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jorb
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Location: Here, there and everywhere.

Game Development: Wormhole Claim

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Added "Boreworm Hole"s. A mini dungeon which can appear when mining out tiles.
Key Fixes
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  • Transfer of ownership of a private claim is now an explicit act which can be performed by holding the claim's bond item, and right-clicking the Hearthling you wish to transfer the claim to. You can no longer study "Bond of Blood & Soil"s to gain control over private claims.
  • Increased the line of sight requirements for "War Flag"s when targeting "Thingwall"s, to avoid some wall-in cheese.
  • Updated the teleport algorithm to further reduce/eliminate the chances of ending up in walled compounds when traveling to Thingwalls.
Small Fixes
-----------------------
  • Improved the teleport algorithm's ability to find valid positions in narrow/tight landing spots.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Candy Cap".
Store Description wrote:Image$9A trove of delights worn in opulent display of sugar, spice, and everything nice.
All Gold & Silver subscribers have been awarded the "Candy Cap", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: Wormhole Claim

Post by Robertzon »

new dungeon, new stacks, new hat - patch ready to ship, maybe bird next time
Last edited by Robertzon on Sun Dec 10, 2023 10:44 pm, edited 1 time in total.
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vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Game Development: Wormhole Claim

Post by vatas »

Better late than never.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Wormhole Claim

Post by springyb »

jorb wrote: [*] You can no longer study "Bond of Blood & Soil"s to gain control over private claims.
Good shit
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Clemins
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Joined: Sun Jul 14, 2013 5:33 am
Location: Omicron Persei VIII

Re: Game Development: Wormhole Claim

Post by Clemins »

Solid update ngl
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Dev's stance on pvp in Haven:
viewtopic.php?f=40&t=44710
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Halbertz
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Re: Game Development: Wormhole Claim

Post by Halbertz »

WHERE IS NEW BIRD?!
orionbeta
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Joined: Thu Sep 20, 2012 3:33 am

Re: Game Development: Wormhole Claim

Post by orionbeta »

Thank you
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azrid
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Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Wormhole Claim

Post by azrid »

nice hole
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strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Wormhole Claim

Post by strpk0 »

jorb wrote: [*] Added "Boreworm Hole"s. A mini dungeon which can appear when mining out tiles.[/list]
I assume this means that, for the fifth time, mining designations are now once again broken.
Granger wrote:Fuck off, please go grow yourself some decency.
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Puc26
Posts: 7
Joined: Sun Nov 30, 2014 7:51 pm

Re: Game Development: Wormhole Claim

Post by Puc26 »

In my opinion, mini dungeons add a lot of variety to the game :) Maybe a bear lair that will only be available in winter?

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