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Rumor
- Posts: 17
- Joined: Mon Oct 23, 2023 6:58 am
Re: Game Development: Rednosed Yule
Excellent news! Merry Christmas!
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Harunobu
- Posts: 165
- Joined: Sat Jan 22, 2011 3:29 pm
Re: Game Development: Rednosed Yule
In PvP, the speed boost of chasing animals was being used to chase/get away and that became the dominant mechanic, apparently.mulamishne wrote:Don't understand how this would make sense but okjorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Now nerf storm of swords
Strange to have the core pvp mechanic to be loaded up with 30 waterbags and then try to chase rabbits to try to outrun the other side while drinking.
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Game Development: Rednosed Yule
I'm asking why what I am wearing should slow down an animal I'm chasing.Harunobu wrote:In PvP, the speed boost of chasing animals was being used to chase/get away and that became the dominant mechanic, apparently.mulamishne wrote:Don't understand how this would make sense but okjorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Now nerf storm of swords
Strange to have the core pvp mechanic to be loaded up with 30 waterbags and then try to chase rabbits to try to outrun the other side while drinking.
Mechanic was fine as is, its not more likely that a group that doesn't know how to utilize movement correctly moaned about it.
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donbot
- Under curfew
- Posts: 112
- Joined: Tue Apr 28, 2020 10:46 am
Re: Game Development: Rednosed Yule
jorb!!!!!!!!!!!!!!!!!! change the siege engine bashing time to 1h instead of 5 minutes, nerf storm of swords cause its another go for the jugular, revert the speedboost change!
What amazes me more than how light the punishment was, is how nothing was done about it ingame. I'm actually starting to think people are frightened that you'll do it again, so to protect the server, they work with you instead of going against you, all in the hopes that you will leave the server alone.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Rednosed Yule
This makes chases really boring since that was the only skill expression in them. Now it's just click in straight line, pick up speed buffs.jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.





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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Rednosed Yule
Tbh. this is an issue with the combat system, not with the changes. It's obvious these credo/eq bonuses weren't intended for pvp, so it's good they were fixed. There's to hoping for a combat system that's easy to understand but hard to master...DDDsDD999 wrote:This makes chases really boring since that was the only skill expression in them. Now it's just click in straight line, pick up speed buffs.jorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Re: Game Development: Rednosed Yule
These are nice changes, shows that you listen to your community just a little bitjorb wrote:As they no longer should be possible to use offensively: Removed siege notifications for Wrecking Balls.
Added a small build exclusion zone around cave entrances/exits.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: Game Development: Rednosed Yule
For what? Its good for PVE not for PvP as i knowmulamishne wrote:Don't understand how this would make sense but okjorb wrote: [*] Speed buffs from "Forager" credo and "Bunny Slippers" have been inverted. Rather than making you run faster, they now make animals chased run slower.
Now nerf storm of swords
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Harunobu
- Posts: 165
- Joined: Sat Jan 22, 2011 3:29 pm
Re: Game Development: Rednosed Yule
Why should wearing bunny slippers make you run faster? But only when chasing other bunnies? If shoes make you run faster, it doesn't matter if you are chasing something or not. Unless the shoes can know you are running to chase something and then start to work better at making their wearer run faster.mulamishne wrote:
I'm asking why what I am wearing should slow down an animal I'm chasing.
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26dollar
- Posts: 25
- Joined: Fri Dec 18, 2020 6:23 pm
Re: Game Development: Rednosed Yule
okay but the bunny slipper mechanic was cool, i don't care what pvp idiots cry about
it let me kill those giant green things faster
it let me kill those giant green things faster