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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Drinking Should Not Be Enabled During Combat (Suggestion
OP is a bona fide top idea haver.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Drinking Should Not Be Enabled During Combat (Suggestion
+7 make it happen
Granger wrote:Fuck off, please go grow yourself some decency.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Drinking Should Not Be Enabled During Combat (Suggestion
Also should be noted that custom clients have auto-drink so removing it from combat would be good for everyone since it's a mechanic that's fully automated to some but very hard and complex for others, especially non-faction players without the custom client auto-drink.
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Drinking Should Not Be Enabled During Combat (Suggestion
+7 unironically because I hate clicking the drink button at 70% stamina like it's a fucking rhythm game and removing it has the added benefit of making the game worse.
No actually combat is already bad why is it a weird card game with 6 hp bars just copy runescape jfc
Legalize siege
No actually combat is already bad why is it a weird card game with 6 hp bars just copy runescape jfc
Legalize siege
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Drinking Should Not Be Enabled During Combat (Suggestion
this is all wrong
what needs to happen is when combat is initiated the 2 players are dropped on an island where they are forced to fight to the death in front of an audience that throws tomatoes at them the entire time
yes, throw tomatoes at arena combatants but dont add them to the game
and if anyone gets hit with a tomato they take 17 damage to hhp
no other number is acceptable
the arena can be no bigger than the largest building in the game in case new larger buildings are ever added

what needs to happen is when combat is initiated the 2 players are dropped on an island where they are forced to fight to the death in front of an audience that throws tomatoes at them the entire time
yes, throw tomatoes at arena combatants but dont add them to the game
and if anyone gets hit with a tomato they take 17 damage to hhp
no other number is acceptable
the arena can be no bigger than the largest building in the game in case new larger buildings are ever added
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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Drinking Should Not Be Enabled During Combat (Suggestion
tomatos are a new world crop you fucking heretic, get out of here with this trashØ wrote:this is all wrong
what needs to happen is when combat is initiated the 2 players are dropped on an island where they are forced to fight to the death in front of an audience that throws tomatoes at them the entire time
yes, throw tomatoes at arena combatants but dont add them to the game
and if anyone gets hit with a tomato they take 17 damage to hhp
no other number is acceptable
the arena can be no bigger than the largest building in the game in case new larger buildings are ever added
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Drinking Should Not Be Enabled During Combat (Suggestion
>forget to always keep 100% stamina up
>automatically lose when someone aggro's you at less than 100% stamina
>automatically lose when someone aggro's you at less than 100% stamina
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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weww
- Under curfew
- Posts: 3
- Joined: Sun Nov 01, 2020 9:08 am
Re: Drinking Should Not Be Enabled During Combat (Suggestion
imagine how much better the game would be if there was no stamina mechanic I remember someone brought this idea to Jorb and the asnwer was no because there would be no necessity for making flasks and drinking water true story
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Drinking Should Not Be Enabled During Combat (Suggestion
Skill issue tbh, but not to worry, the custom clients will have autodrink to stay at 100%vatas wrote:>forget to always keep 100% stamina up
>automatically lose when someone aggro's you at less than 100% stamina
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Drinking Should Not Be Enabled During Combat (Suggestion
Looks like the PvP guys with custom clients are a little burned out. I think they need to be crushed a little more so that it becomes clearer in their heads that farmers are the basis and their priorities are most important, if there are no farmers, there are no gangers, and that means there is no game. Let's buff the farmers, nerf the gangers, they'll come up with something. and nerf one more time, so that they think more.

