I mass deleted the million bug reports I had in PM whenever I started sharing my account because some of them weren't fixed yet. That only deletes it on my end, though. You should still have a PM from me around feb-may 2019. Key words to search are probably "Geleorik", "Gellyrick", or "never neverland". I'm not in the HH fighter discord anymore, but a lot of other people talking about reporting his obviously bugged wells at the same time there too.jorb wrote:No recollection of that, would love to see the receipts, citation needed
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
W12 ... wow (already 12 pages too. probably 13 by now)
So they never scanned/checked some feature, that seems pretty important in the quality race, for all that time for any potential oddities until some improbable q passed by there eyes.
Makes sense. ...Its truly complicated, of course.
Good to see confirmation there "not interested in non good quality bug reports" though.
So they never scanned/checked some feature, that seems pretty important in the quality race, for all that time for any potential oddities until some improbable q passed by there eyes.
Makes sense. ...Its truly complicated, of course.
Good to see confirmation there "not interested in non good quality bug reports" though.
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TheServant
- Posts: 616
- Joined: Wed Apr 09, 2014 1:07 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
i feel like this aged very well...


"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
I haven't figured out the steps to reproduce the bug WB was abusing this world, but it's worth the effort if Jorbtar actually feels like nuking peopleTheServant wrote:
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Divine Intervention: Herald et Consortes vs. Dev Team
What a level of social responsibility, a guy sharing his account to his bros with all hats and token collections, but deleting posts that may cause leak of dangerous bugs.SnuggleSnail wrote: I mass deleted the million bug reports I had in PM whenever I started sharing my account because some of them weren't fixed yet. That only deletes it on my end, though. You should still have a PM from me around feb-may 2019. Key words to search are probably "Geleorik", "Gellyrick", or "never neverland". I'm not in the HH fighter discord anymore, but a lot of other people talking about reporting his obviously bugged wells at the same time there too.
Not only he must be unbanned, but also modded on forum.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
seems like an overreaction on the devs part, it's not like this bug had or could have any impact on anything in this neutered version of the game, no?
Memories of pain
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lamegreen
- Posts: 56
- Joined: Fri Nov 27, 2015 1:56 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
meanwhile people freely bot local resources, mining and farming causing even more damage to the game..
USER WAS WARNED FOR THIS POST
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
What's the reasoning behind destroying the walls of a village that's been caught cheating while keeping the stuff they've created intact?
The unnaturally high quality industry they've had simply changed the owner, but it's still there, giving an important edge to whoever looted it and pretty much making the quality race a joke at this point.
The unnaturally high quality industry they've had simply changed the owner, but it's still there, giving an important edge to whoever looted it and pretty much making the quality race a joke at this point.
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
probably not feasible to track every item history in game?Detharon wrote:What's the reasoning behind destroying the walls of a village that's been caught cheating while keeping the stuff they've created intact?
maybe all water well should become 259 until world ends? but devs probably considered that already, and some people would complain? idk
Last edited by gravesmerch on Tue Jan 09, 2024 1:47 pm, edited 1 time in total.
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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
It's very sad, but the game is having more and more problems. It's as if it was thrown into the far corner.
A huge number of patches changing the balance in one direction or the other. A siege in the 14th world requires a huge amount of time and consists in the fact that you just need to stand guarding the ram, a siege in the 15th world you also just stand and defend, but now it’s a catapult in a knarr. By the way, the mechanics of the siege suggest that the catapult can be attacked with your hands, but for some reason this method of siege is not punishable.
At the same time, the siege in the 10th world required active actions of the besiegers, shooting every hour, the use of needbanes by both sides, the protection of catapults without locks, the catapults were destroyed in 1 minute, and there were sieges.
At the moment, the game wiki has a lot of unreliable information, and more and more often you have to open the forum and re-read hundreds of patches to understand how the game works.
Why don't people react to the catapult raid? because to build and check how it works you need to attack your thingwall first.
for some reason the developers want the game to be competitive with permadeath, but we don't have a system that notices absurd value increases.
The reaction followed after screenshots of 250 water appeared. The people who did this were literally screaming bug here.
If we think for a second, we will understand that the best well of the game was 136 quality, when the quests gave tens of times more.
Why were there no questions about the appearance of the 130th well in the 12th world? Why didn’t any questions arise when the well became 100+ in a day?
If we don't have a system against bugusers, do we really need a siege system? does the game really need to be competitive with permadeath? Do worlds really have to go on for a year if our feeding and siege system doesn’t work?
A huge number of patches changing the balance in one direction or the other. A siege in the 14th world requires a huge amount of time and consists in the fact that you just need to stand guarding the ram, a siege in the 15th world you also just stand and defend, but now it’s a catapult in a knarr. By the way, the mechanics of the siege suggest that the catapult can be attacked with your hands, but for some reason this method of siege is not punishable.
At the same time, the siege in the 10th world required active actions of the besiegers, shooting every hour, the use of needbanes by both sides, the protection of catapults without locks, the catapults were destroyed in 1 minute, and there were sieges.
At the moment, the game wiki has a lot of unreliable information, and more and more often you have to open the forum and re-read hundreds of patches to understand how the game works.
Why don't people react to the catapult raid? because to build and check how it works you need to attack your thingwall first.
for some reason the developers want the game to be competitive with permadeath, but we don't have a system that notices absurd value increases.
The reaction followed after screenshots of 250 water appeared. The people who did this were literally screaming bug here.
If we think for a second, we will understand that the best well of the game was 136 quality, when the quests gave tens of times more.
Why were there no questions about the appearance of the 130th well in the 12th world? Why didn’t any questions arise when the well became 100+ in a day?
If we don't have a system against bugusers, do we really need a siege system? does the game really need to be competitive with permadeath? Do worlds really have to go on for a year if our feeding and siege system doesn’t work?