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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: +Quality from quests is game breaking tbh
+1, I like the idea of global as a catch up mechanic honestly as well, world quality moose 900 vs 1000 doesn't have too much difference.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: +Quality from quests is game breaking tbh
i like this post and i like the globally option


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r0ck4ev3r
- Posts: 282
- Joined: Tue Mar 13, 2012 10:30 pm
Re: +Quality from quests is game breaking tbh
Love the idea of yëarly quality gap closer; If at the end of the haven yëar your local X node < highest global X its closes the gap. I don't think removing quality questing is the correct action, but I would gladly see a nerf to the frequency of +X quests- ONLY If, said X.q is within some % of highest global Q for said given node type.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: +Quality from quests is game breaking tbh
At the very least gray clay and WWW's should be removed from the pool (maybe WWW were, I had some last world but didn't find any this world and given the changes to them it'd make sense). We had a gray clay quest giver this world though which I was surprised even existed given how OP it'd be if we actually went hard on it with clay being the biggest industry limiter.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: +Quality from quests is game breaking tbh
Hey I remember explicitly mentioning gray clay the last time you were defending it: viewtopic.php?f=39&t=74635&p=922445#p922445
I could very reasonably have a Q5k+ anvil by this point in the world if I cared to do so. Jorbtar remains confused why nobody plays seriously past the 2-3 month mark.
I could very reasonably have a Q5k+ anvil by this point in the world if I cared to do so. Jorbtar remains confused why nobody plays seriously past the 2-3 month mark.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: +Quality from quests is game breaking tbh
At the time I had assumed Jorb+Loftar accounted for how OP gray clay would be and that it didn't actually exist. I also thought this because when I was mass chopping trees/testing I never once received one and Coco's group clearly didn't have a good one either as their industry was within ~50q of ours despite questing all world. This world as I mentioned in my original post I clearly discovered it DOES exist as we had one and I walled it. We already discussed this here though:SnuggleSnail wrote:Hey I remember explicitly mentioning gray clay the last time you were defending it: viewtopic.php?f=39&t=74635&p=922445#p922445
I could very reasonably have a Q5k+ anvil by this point in the world if I cared to do so. Jorbtar remains confused why nobody plays seriously past the 2-3 month mark.

Also even in my post following what you posted I said "I also wouldn't mind seeing the questing local raises completely wiped out, but I feel like they shouldn't even bother until they work on other aspects of industry growth into long lasting worlds." I wouldn't say I'm some yuge defender of it or something kekw. Questing is boring and it's dumb that it's tied into industry progression. I just hate even more when industry caps out at the same number 2-3 months in personally.
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Fostik
- Posts: 2518
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: +Quality from quests is game breaking tbh
Considering what game this questing actually breaks, I would rather play broken game
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My experience of market building in W13
My experience of market building in W13
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Luno
- Posts: 402
- Joined: Fri Feb 04, 2022 3:10 pm
Re: +Quality from quests is game breaking tbh
Even tho i don't really think the quality increase is a problem at all, i would actually prefer if it was global simply because sometimes, you wanna move away, live somewhere else, but after doing so many quests in an area, feels like a waste of time.
Ofc, im kinda biased, because my village moves at least twice every world.
+1 tho, for the global thingy specifically.
Ofc, im kinda biased, because my village moves at least twice every world.
+1 tho, for the global thingy specifically.
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Oldimaru
- Posts: 81
- Joined: Thu May 01, 2014 1:25 pm
Re: +Quality from quests is game breaking tbh
I think about globally in thingwall things, like This Thingwall area receive +1 to moose or smt like this, rather then +1 to moose on small ocean island ![Trollface ¦]](./images/smilies/troll.gif)
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The_Lich_King
- Posts: 1507
- Joined: Fri Jun 20, 2014 5:24 pm
- Location: Another Island as per usual.
Re: +Quality from quests is game breaking tbh
If jorbtar reads this, know that quality quests are so broken that literally no one in this thread is in disagreeance, everybody wants to see it nerfed.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
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